Bug #1865 » 1865.patch
| client/gui-qt/dialogs.cpp | ||
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_("Your %s has arrived at %s.\nWhat is your command?"),
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unit_name_translation(actor_unit),
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city_name_get(target_city));
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} else if (target_unit != nullptr) {
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} else if (target_unit != nullptr && unit_owner(target_unit) != nullptr) {
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astr_set(&text,
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// TRANS: Your Spy is ready to act against Roman Freight.
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_("Your %s is ready to act against %s %s."),
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