John Robertson
- Login: jro@advops.com
- Registered on: 07/29/2025
- Last connection: 10/27/2025
Issues
| open | closed | Total | |
|---|---|---|---|
| Assigned issues | 1 | 0 | 1 |
| Reported issues | 7 | 3 | 10 |
Activity
10/17/2025
- 01:59 AM Freeciv Feature #1701: [proposed] resolved inconsistency in autoworker APIs to avoid memory handling errors
- updated and tested with recent pull
10/11/2025
- 08:00 AM Freeciv Feature #1701: [proposed] resolved inconsistency in autoworker APIs to avoid memory handling errors
- (apologies, … I tend to catch a few more things after initial submission and review)
* better function parameter n... - 05:45 AM Freeciv Feature #1701 (In Review): [proposed] resolved inconsistency in autoworker APIs to avoid memory handling errors
- [3.3.90.6-dev]
#api_proposal
After experimenting with autoworkers, I ran into the following error, with a comment...
10/09/2025
- 09:12 AM Freeciv Bug #1699: Units get stuck in ACTIVITY_GOTO_NOWHERE or a failed goto shifts to ACTIVITY_IDLE
- I am not sure that this is the correct solution. I am testing harder.
- 06:54 AM Freeciv Bug #1699: Units get stuck in ACTIVITY_GOTO_NOWHERE or a failed goto shifts to ACTIVITY_IDLE
- added needed memory cleanup
- 06:04 AM Freeciv Bug #1699 (New): Units get stuck in ACTIVITY_GOTO_NOWHERE or a failed goto shifts to ACTIVITY_IDLE
- Especially in a long game, units will get stuck in the
ACTIVITY_GOTO with a NULL goto_tile pointer; or stuck in ACT...
10/05/2025
- 01:34 AM Freeciv Bug #1695: SIGSEGV from NULL punit->goto_tile
- If I find this symptom in set I am working with now, I will upload it.
- 01:22 AM Freeciv Bug #1695: SIGSEGV from NULL punit->goto_tile
- regrets, I have recently deleted it. I will change my habit and start attaching them.
(It probably has around 10K u...
09/29/2025
- 04:15 AM Freeciv Bug #1695: SIGSEGV from NULL punit->goto_tile
- In case it ends up helpful, here is the back trace of the stack:...
- 04:03 AM Freeciv Bug #1695 (New): SIGSEGV from NULL punit->goto_tile
- [3.3.90.5-dev]
Occasionally, especially in a long game, goto units get stuck in "G" goto mode, but going nowhere. T...
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