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John Robertson

  • Login: jro@advops.com
  • Registered on: 07/29/2025
  • Last connection: 10/27/2025

Issues

open closed Total
Assigned issues 1 0 1
Reported issues 7 3 10

Activity

10/17/2025

01:59 AM Freeciv Feature #1701: [proposed] resolved inconsistency in autoworker APIs to avoid memory handling errors
updated and tested with recent pull John Robertson

10/11/2025

08:00 AM Freeciv Feature #1701: [proposed] resolved inconsistency in autoworker APIs to avoid memory handling errors
(apologies, … I tend to catch a few more things after initial submission and review)
* better function parameter n...
John Robertson
05:45 AM Freeciv Feature #1701 (In Review): [proposed] resolved inconsistency in autoworker APIs to avoid memory handling errors
[3.3.90.6-dev]
#api_proposal
After experimenting with autoworkers, I ran into the following error, with a comment...
John Robertson

10/09/2025

09:12 AM Freeciv Bug #1699: Units get stuck in ACTIVITY_GOTO_NOWHERE or a failed goto shifts to ACTIVITY_IDLE
I am not sure that this is the correct solution. I am testing harder. John Robertson
06:54 AM Freeciv Bug #1699: Units get stuck in ACTIVITY_GOTO_NOWHERE or a failed goto shifts to ACTIVITY_IDLE
added needed memory cleanup John Robertson
06:04 AM Freeciv Bug #1699 (New): Units get stuck in ACTIVITY_GOTO_NOWHERE or a failed goto shifts to ACTIVITY_IDLE
Especially in a long game, units will get stuck in the
ACTIVITY_GOTO with a NULL goto_tile pointer; or stuck in ACT...
John Robertson

10/05/2025

01:34 AM Freeciv Bug #1695: SIGSEGV from NULL punit->goto_tile
If I find this symptom in set I am working with now, I will upload it. John Robertson
01:22 AM Freeciv Bug #1695: SIGSEGV from NULL punit->goto_tile
regrets, I have recently deleted it. I will change my habit and start attaching them.
(It probably has around 10K u...
John Robertson

09/29/2025

04:15 AM Freeciv Bug #1695: SIGSEGV from NULL punit->goto_tile
In case it ends up helpful, here is the back trace of the stack:... John Robertson
04:03 AM Freeciv Bug #1695 (New): SIGSEGV from NULL punit->goto_tile
[3.3.90.5-dev]
Occasionally, especially in a long game, goto units get stuck in "G" goto mode, but going nowhere. T...
John Robertson

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