Bug #1910 ยป 0053-dai_rampage_want-Consider-fake-generalized-attack-ac.patch
| ai/default/daiunit.c | ||
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return TRUE;
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}
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/**********************************************************************//**
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Select attack kind of action to do against the tile.
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Returns ACTION_NONE if no attack action possible.
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**************************************************************************/
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enum gen_action dai_select_tile_attack_action(struct civ_map *nmap,
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struct unit *punit,
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struct tile *ptile)
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{
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enum gen_action selected;
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if ((selected = select_actres_action_unit_on_stack(nmap, ACTRES_ATTACK,
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punit, ptile))
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== ACTION_NONE
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&& (selected = select_actres_action_unit_on_stack(nmap, ACTRES_COLLECT_RANSOM,
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punit, ptile))
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== ACTION_NONE) {
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return ACTION_NONE;
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}
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return selected;
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}
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/**********************************************************************//**
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This function appraises the location (x, y) for a quick hit-n-run
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operation. We do not take into account reinforcements: rampage is for
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| ... | ... | |
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if (can_unit_attack_tile(punit, nullptr, ptile)
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&& (pdef = get_defender(nmap, punit, ptile, nullptr))
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/* Action enablers might prevent attacking */
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&& (is_action_enabled_unit_on_stack(nmap, ACTION_ATTACK,
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punit, ptile)
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|| is_action_enabled_unit_on_stack(nmap, ACTION_COLLECT_RANSOM,
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punit, ptile))) {
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&& dai_select_tile_attack_action(nmap, punit, ptile) != ACTION_NONE) {
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/* See description of kill_desire() about these variables. */
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int attack = unit_att_rating_now(punit);
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int benefit = stack_cost(punit, pdef);
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| ai/default/daiunit.h | ||
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void dai_switch_to_explore(struct ai_type *ait, struct unit *punit,
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struct tile *target, enum override_bool *allow);
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enum gen_action dai_select_tile_attack_action(struct civ_map *nmap,
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struct unit *punit,
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struct tile *ptile);
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#endif /* FC__DAIUNIT_H */
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