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Bug #1453 » 1453_Main.patch

Dean Brown, 02/24/2026 12:57 AM

View differences:

doc/README.actions
* Unit's veterancy system must have veterancy levels for the unit
to advance to.
"Escape" - unit has 50% chance to escape rather than being killed
when killstack is enabled and the defender of its tile
is defeated. The conditions are that it has more move
points than required to move to an adjacent tile plus
the attackers move points and that the attacker doesn't
have the "CanKillEscaping" unit type flag.
"Civil War" - if the requirements for this action are not fulfilled,
civil war cannot happen.
"Finish Unit" - city can finish building a unit
"Finish Building" - city can finish building a building
(1-1/2)