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Feature #2016 ยป 0035-Add-select_actres_action_unit_on_tile.patch

Marko Lindqvist, 05/07/2026 01:53 AM

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common/actions.c
return ACTION_NONE;
}
/************************************************************************//**
Can unit do any action with the given action result to tile?
Returns one of the possible actions, or ACTION_NONE.
****************************************************************************/
enum gen_action select_actres_action_unit_on_tile(struct civ_map *nmap,
enum action_result actres,
struct unit *punit,
struct tile *ptile)
{
if (actres >= ACTRES_LAST) {
return ACTION_NONE;
}
action_list_iterate(action_list_by_result(actres), paction) {
enum gen_action act = action_number(paction);
if (action_id_get_target_kind(act) == ATK_TILE
&& is_action_enabled_unit_on_tile(nmap, act, punit, ptile, nullptr)) {
return act;
}
} action_list_iterate_end;
return ACTION_NONE;
}
common/actions.h
enum action_result actres,
struct unit *punit,
struct tile *ptile);
enum gen_action select_actres_action_unit_on_tile(struct civ_map *nmap,
enum action_result actres,
struct unit *punit,
struct tile *ptile);
#ifdef __cplusplus
}
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