Feature #266 » 0017-Granularity-Add-Catapult.patch
| data/granularity/README.granularity | ||
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* Fortifying is not possible before Trenches technology is known.
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* Base city radius, both for workable area and vision,
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extends one tile away from the center.
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* Units with zero defense value can be captured by any military unit
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| data/granularity/actions.ruleset | ||
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; "Collect Ransom", "Attack", "Suicide Attack"
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[actions]
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; Forbid "Attack" if any one of the listed actions are legal.
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attack_blocked_by = "Capture Units", "Bombard", "Bombard 2"
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; Forbid "Conquer City" if any one of the listed actions are legal.
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conquer_city_blocked_by = "Attack"
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conquer_city_blocked_by = "Attack", "Bombard", "Bombard 2"
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; Forbid regular unit move if one of the actions below is legal.
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move_blocked_by = "Transport Disembark", "Transport Disembark 2"
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| ... | ... | |
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; /* TRANS: _Fortify (100% chance of success). */
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: _Bombard (100% chance of success). */
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ui_name_bombard_2 = _("%sBombard%s")
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; /* TRANS: _Conquer City (100% chance of success). */
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ui_name_conquer_city = _("%sConquer City%s")
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| ... | ... | |
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"UnitState", "Transported", "Local", FALSE
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}
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[actionenabler_bombard_land]
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action = "Bombard 2"
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actor_reqs =
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{ "type", "name", "range"
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"UnitFlag", "Bombarder", "Local"
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"MinMoveFrags", "5", "Local"
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}
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[actionenabler_surgical_strike]
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action = "Surgical Strike Building"
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actor_reqs =
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{ "type", "name", "range"
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"UnitFlag", "Bombarder", "Local"
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"MinMoveFrags", "5", "Local"
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}
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[actionenabler_bombard]
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action = "Bombard"
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actor_reqs =
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{ "type", "name", "range", "present"
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"UnitClass", "Air", "Local", TRUE
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{ "type", "name", "range"
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"UnitClass", "Air", "Local"
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"MinMoveFrags", "5", "Local"
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}
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[actionenabler_fortify]
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| ... | ... | |
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{ "type", "name", "range", "present"
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"MaxUnitsOnTile", "0", "Tile", TRUE
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}
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[actionenabler_capture_defenseless]
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action = "Capture Units"
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actor_reqs =
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{ "type", "name", "range"
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"DiplRel", "War", "Local"
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"MinMoveFrags", "1", "Local"
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}
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target_reqs =
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{ "type", "name", "range", "present"
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"UnitFlag", "Defenseless", "Local", TRUE
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"UnitState", "Transporting", "Local", FALSE
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"CityTile", "Center", "Tile", FALSE
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}
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| data/granularity/effects.ruleset | ||
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type = "Action_Success_Actor_Move_Cost"
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value = 100
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reqs =
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{ "type", "name", "range", "present"
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"Action", "Bombard", "Local", TRUE
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{ "type", "name", "range", "present"
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"Action", "Bombard", "Local", TRUE
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}
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[effect_action_success_short_range_bombard]
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type = "Action_Success_Actor_Move_Cost"
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value = 100
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reqs =
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{ "type", "name", "range", "present"
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"Action", "Bombard 2", "Local", TRUE
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}
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[effect_action_success_surgical_strike]
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type = "Action_Success_Actor_Move_Cost"
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value = 100
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reqs =
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{ "type", "name", "range", "present"
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"Action", "Surgical Strike Building", "Local", TRUE
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}
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[effect_no_tools]
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| data/granularity/techs.ruleset | ||
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graphic_alt = "-"
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;helptext =
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[advance_siege_engines]
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name = _("Siege Engines")
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req1 = "Rope"
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req2 = "The Wheel"
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flags = ""
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graphic = "a.siege_engines"
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graphic_alt = "-"
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;helptext =
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[advance_spirits]
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name = _("Spirits")
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req1 = "None"
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| data/granularity/units.ruleset | ||
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{ "name", "helptxt"
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_("Cities")
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_("Cant_Fortify")
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_("Defenseless"), _("Can be captured by any military unit.")
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_("Bombarder")
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}
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; Names for custom unit class flags. There can be up to 25 of these.
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| ... | ... | |
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Horsemen are the first fast unit.\
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")
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[unit_catapuly]
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name = _("Catapult")
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class = "Land"
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reqs =
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{ "type", "name", "range"
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"Tech", "Siege Engines", "Player"
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}
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obsolete_by = "None"
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graphic = "u.catapult"
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graphic_alt = "-"
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sound_move = "m_catapult"
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sound_move_alt = "m_generic"
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sound_fight = "f_catapult"
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sound_fight_alt = "f_generic"
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build_cost = 3000
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pop_cost = 0
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attack = 50
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defense = 0
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hitpoints = 10
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firepower = 1
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move_rate = 30
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bombard_rate = 2
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vision_radius_sq = 2
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transport_cap = 0
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fuel = 0
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uk_happy = 0
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uk_shield = 100
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uk_food = 0
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Defenseless", "Bombarder"
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;roles =
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helptext = _("\
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Catapults are the first bombarding unit and it can also destroy buildings.\
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")
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[unit_bomber]
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name = _("Bomber")
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class = "Air"
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| ... | ... | |
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hitpoints = 30
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firepower = 1
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move_rate = 100
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bombard_rate = 5
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bombard_rate = 8
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vision_radius_sq = 2
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transport_cap = 0
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fuel = 0
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