Feature #300 ยป 0028-Granularity-Add-Temple.patch
| data/granularity/buildings.ruleset | ||
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sound_alt = "b_generic"
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sound_alt2 = "-"
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helptext = _("\
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Makes one unhappy citizen content.\
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Does not affect citizens made unhappy by military activity.\
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Makes one unhappy citizen content. \
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Does not affect citizens made unhappy by military activity.\
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"), _("\
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Produces one point of history each turn.\
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")
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[building_temple]
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name = _("Temple")
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genus = "Improvement"
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reqs =
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{ "type", "name", "range"
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"Tech", "Construction", "Player"
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}
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graphic = "b.temple"
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graphic_alt = "-"
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graphic_alt2 = "-"
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obsolete_by =
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{ "type", "name", "range"
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}
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build_cost = 2200
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upkeep = 150
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sabotage = 100
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sound = "b_temple"
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sound_alt = "b_generic"
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sound_alt2 = "-"
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helptext = _("\
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Makes one unhappy citizen content. \
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Does not affect citizens made unhappy by military activity.\
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"), _("\
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Produces two points of history each turn.\
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")
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[building_rock_pile]
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| data/granularity/effects.ruleset | ||
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"Building", "Sacred Grove", "City"
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}
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[effect_temple]
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type = "Make_Content"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Building", "Temple", "City"
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}
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[effect_temple_culture]
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type = "History"
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value = 2
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reqs =
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{ "type", "name", "range"
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"Building", "Temple", "City"
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}
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[effect_granary_famine]
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type = "Shrink_Food"
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value = 50
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| data/granularity/techs.ruleset | ||
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Also humans can be trained.\
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")
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[advance_construction]
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name = _("Construction")
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req1 = "Geometry"
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req2 = "Rituals"
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flags = ""
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graphic = "a.construction"
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graphic_alt = "-"
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;helptext =
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[advance_counting]
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name = _("Counting")
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req1 = "None"
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