Feature #355 ยป 0049-Increase-max-number-of-techs-to-400.patch
| common/fc_types.h | ||
|---|---|---|
| #define MAX_NUM_CONNECTIONS (2 * (MAX_NUM_PLAYER_SLOTS)) | ||
| /* e.g. unit_types. Used in the network protocol. */ | ||
| #define MAX_NUM_ITEMS   200 | ||
| #define MAX_NUM_ADVANCES  250 /* Used in the network protocol. */ | ||
| #define MAX_NUM_ADVANCES  400 /* Used in the network protocol. */ | ||
| #define MAX_NUM_UNITS     250 /* Used in the network protocol. */ | ||
| #define MAX_NUM_BUILDINGS 200 /* Used in the network protocol. */ | ||
| #define MAX_NUM_TECH_LIST 10 /* Used in the network protocol. */ | ||
| common/networking/packets.def | ||
|---|---|---|
| type RESOURCE           = uint8(Resource_type_id) | ||
| type SPECIALIST         = uint8(Specialist_type_id) | ||
| type TEAM               = PLAYER | ||
| type TECH               = UINT8 | ||
| type TECH               = UINT16 | ||
| type TERRAIN            = uint8(Terrain_type_id) | ||
| type TILE               = SINT32 | ||
| type UNIT               = UINT32 | ||
| data/alien/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/civ1/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/civ2/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/civ2civ3/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/classic/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/goldkeep/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/granularity/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/multiplayer/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/ruledit/comments-3.3.txt | ||
|---|---|---|
| ; /* <-- avoid gettext warnings\n\ | ||
| ;\n\ | ||
| ; Below: The individual advances, one per section.\n\ | ||
| ; The number can be variable, up to 250.\n\ | ||
| ; The number can be variable, up to 400.\n\ | ||
| ;\n\ | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except\n\ | ||
| ; it must be unique within this file, and it may be used in debug\n\ | ||
| data/sandbox/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/stub/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||
| data/webperimental/techs.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; Below: The individual advances, one per section. | ||
| ; The number can be variable, up to 250. | ||
| ; The number can be variable, up to 400. | ||
| ; | ||
| ; The actual tag used (the * in [advance_*]) does not matter, except | ||
| ; it must be unique within this file, and it may be used in debug | ||