Bug #467 » 0017-Correct-reenable-to-re-enable.patch
| client/gui-gtk-3.0/action_dialog.c | ||
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const gchar *tooltip;
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/* An action that just became impossible has its button disabled.
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* An action that became possible again must be reenabled. */
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* An action that became possible again must be re-enabled. */
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choice_dialog_button_set_sensitive(act_sel_dialog,
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action_button_map[act_id],
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action_prob_possible(act_probs[act_id]));
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| client/gui-gtk-3.22/action_dialog.c | ||
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const gchar *tooltip;
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/* An action that just became impossible has its button disabled.
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* An action that became possible again must be reenabled. */
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* An action that became possible again must be re-enabled. */
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choice_dialog_button_set_sensitive(act_sel_dialog,
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action_button_map[act_id],
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action_prob_possible(act_probs[act_id]));
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| client/gui-gtk-4.0/action_dialog.c | ||
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const gchar *tooltip;
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/* An action that just became impossible has its button disabled.
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* An action that became possible again must be reenabled. */
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* An action that became possible again must be re-enabled. */
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choice_dialog_button_set_sensitive(act_sel_dialog,
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action_button_map[act_id],
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action_prob_possible(act_probs[act_id]));
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| client/gui-qt/dialogs.cpp | ||
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QString tool_tip;
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/* An action that just became impossible has its button disabled.
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* An action that became possible again must be reenabled. */
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* An action that became possible again must be re-enabled. */
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button->setEnabled(action_prob_possible(act_probs[act]));
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button->setData1(data1);
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button->setData2(data2);
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| client/mapview_common.h | ||
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extern struct view mapview;
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/* HACK: Callers can set this to FALSE to disable sliding. It should be
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* reenabled afterwards. */
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/* HACK: Callers can set this to FALSE to disable sliding. It should be
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* re-enabled afterwards. */
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extern bool can_slide;
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#define BORDER_WIDTH 2
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| doc/README.governor | ||
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There are several situations where the Governor can't fulfill the
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requirements just temporarily, e.g. when you move a ship from one city
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to another, or when an enemy walks through your country. The Governor
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passes back control in these cases, and you have to reenable it
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passes back control in these cases, and you have to re-enable it
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manually. A general approach to prevent this might be, to set the
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minimal surpluses as low as possible (-20). Of course you must be
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careful with the food and shield surpluses.
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