Bug #538 » 0019-Correct-futher-to-further.patch
| common/networking/connection.c | ||
|---|---|---|
| /**********************************************************************//** | ||
|   Freeze the connection. Then the packets sent to it won't be sent | ||
|   immediately, but later, using a compression method. See futher details in | ||
|   common/packets.[ch]. | ||
|   immediately, but later, using a compression method. See further details | ||
|   in common/networking/packets.[ch]. | ||
| **************************************************************************/ | ||
| void conn_compression_freeze(struct connection *pconn) | ||
| { | ||
| doc/README.actions | ||
|---|---|---|
|  * actor must have a bombard_rate > 0 | ||
|  * actor must have an attack > 0 | ||
|  * actor must be on a tile next to the target or, if bombard_max_range | ||
|    allows it, futher away. | ||
|    allows it, further away. | ||
|  * target can't be in a city the actor player isn't at war with. (!) | ||
|  * target owner must be at war with actor. (!) | ||
|  * if target tile is fully seen, it must have reachable units | ||
| ... | ... | |
|  * UI name can be set using ui_name_bombard_2 | ||
|  * any action listed in bombard_2_blocked_by must be impossible | ||
|  * actor must be on a tile next to the target or, if bombard_2_max_range | ||
|    allows it, futher away. | ||
|    allows it, further away. | ||
|  * A copy of "Bombard". | ||
|  * See "Bombard" for everything else. | ||
| ... | ... | |
|  * UI name can be set using ui_name_bombard_3 | ||
|  * any action listed in bombard_3_blocked_by must be impossible | ||
|  * actor must be on a tile next to the target or, if bombard_3_max_range | ||
|    allows it, futher away. | ||
|    allows it, further away. | ||
|  * A copy of "Bombard". | ||
|  * See "Bombard" for everything else. | ||
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