Bug #545 » 0042-savegame-Correct-loading-last-turn-change-time.patch
| server/savegame/savegame2.c | ||
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= !secfile_lookup_bool_default(loading->file, TRUE, "game.save_players");
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game.server.turn_change_time
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= secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100;
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= secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100.0;
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}
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/* =======================================================================
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| server/savegame/savegame3.c | ||
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= !secfile_lookup_bool_default(loading->file, TRUE, "game.save_players");
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game.server.turn_change_time
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= secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100;
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= secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100.0;
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}
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/************************************************************************//**
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