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Bug #1583
closedLogic of is_action_possible()
Start date:
07/07/2025
Due date:
% Done:
0%
Estimated time:
Description
The variable Ah, out is assigned twice, shouldn't there be TRI_AND() whenever we get TRI_MAYBE in a later check? This is mostly harmless since clients make few difference between TRI_YES and TRI_MAYBE and servers should always get definite results.actres_possible() has a builtin effective tri-and with its def parameter. Thus we should just correct the distance check in main since player actions won't have an actor tile whatever the ATK_* is.
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Updated by Alexandr Ignatiev 4 months ago
- Description updated (diff)
- Target version changed from 3.1.6 to 3.4.0
Updated by Alexandr Ignatiev 4 months ago
Made. On the way it replaces all NULLs in the function. Not sure if it would be useful in 3.3.
Updated by Alexandr Ignatiev 4 months ago
Respect const
Updated by Alexandr Ignatiev 4 months ago
- Blocks Feature #1597: Introduce is_action_enabled_player_on_*() added
Updated by Marko Lindqvist 4 months ago
- Status changed from New to In Review
- Assignee set to Marko Lindqvist
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