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Bug #1803

closed

AI seems unable to kill barbarian leader (collect ransom action)

Added by David Fernandez about 2 months ago. Updated 17 days ago.

Status:
Closed
Priority:
Normal
Category:
AI
Target version:
Start date:
12/08/2025
Due date:
% Done:

0%

Estimated time:

Description

I have noticed playing 3.2.1 that AI does not seem to be able to kill the barbarian leader.

Playing AI games with classic ruleset, I have seen situations where an AI nation in an island is attacked by barbarians, the AI kills every barbarian unit, but not the leader, who keeps roaming the island for centuries.

I wonder if it caused because the new ruleset requirements (of v3.2) for the action Collect Ransom are not taken into account by the AI.


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Related issues 2 (1 open1 closed)

Blocks Bug #1847: dai_unit_attack() missing handling of some fake-generalized actionsClosedMarko Lindqvist12/27/2025

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Blocks Tasks #1845: Release 3.2.3NewMarko Lindqvist12/27/2025

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Actions #1

Updated by David Fernandez about 2 months ago

I have also noticed, since 3.2, that when you attack a city, it always appears the option to "Collect Ransom", even when there are no barbarian leader inside.
I find it unnecesary and missleading to show this option. Is there a way to edit a ruleset to stop showing the "Collect Ransom" option? I have been unable to find a way.

Actions #2

Updated by David Fernandez about 2 months ago

Attached savegame of auto-ai game with 3 barbarian leaders in the west of the ai island that are never killed (to collect ransom).

Actions #3

Updated by Marko Lindqvist about 1 month ago

  • Target version set to 3.2.3
Actions #4

Updated by Marko Lindqvist about 1 month ago

Actions #5

Updated by Marko Lindqvist 28 days ago

  • Blocks Bug #1847: dai_unit_attack() missing handling of some fake-generalized actions added
Actions #6

Updated by Marko Lindqvist 22 days ago

Actions #7

Updated by Marko Lindqvist 17 days ago

  • Status changed from In Review to Closed
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