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Feature #2080

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"Join City": new citizens should do something useful

Added by Dean Brown 5 days ago. Updated 5 days ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Server
Target version:
-
Start date:
07/20/2026
Due date:
% Done:

0%

Estimated time:

Description

Current code in city_add_unit() just makes the new citizens into DEFAULT_SPECIALIST's, which is not what any user would ever want. This usually leaves the city with a food deficit, and if the user doesn't click on the city and re-assign the new citizens the city will lose pop, possibly on the next turn. Better to call auto_arrange_workers().

Actions #1

Updated by Marko Lindqvist 5 days ago

See also #1618

Actions #2

Updated by Dean Brown 5 days ago

I missed #1618, thanks for catching that.

I attached my patches to #1618, so you can close this as a duplicate.

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