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Bug #2085

open

F6 tech tree nodes show buildings with negative tech reqs

Added by Dean Brown about 6 hours ago. Updated about 6 hours ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
client-common
Target version:
-
Start date:
07/26/2026
Due date:
% Done:

0%

Estimated time:

Description

reported by John Campbell on the forum -

https://forum.freeciv.org/f/viewtopic.php?t=95525

Improvements shown in tech nodes don't distinguish between positive and negative tech requirements.
Governments also.


Files

2085_S3_2.patch (3.45 KB) 2085_S3_2.patch Dean Brown, 07/26/2026 04:49 AM
2085.patch (2.32 KB) 2085.patch S3_3 and Main Dean Brown, 07/26/2026 04:49 AM
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