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Bug #816 » 0011-Correct-hight-to-height.patch

S3_1 - Marko Lindqvist, 08/31/2024 07:37 AM

View differences:

client/gui-qt/citydlg.cpp
setParent(parent);
radius = 0;
wdth = get_citydlg_canvas_width();
hight = get_citydlg_canvas_height();
height = get_citydlg_canvas_height();
cutted_width = wdth;
cutted_height = hight;
view = qtg_canvas_create(wdth, hight);
cutted_height = height;
view = qtg_canvas_create(wdth, height);
view->map_pixmap.fill(Qt::black);
miniview = qtg_canvas_create(0, 0);
miniview->map_pixmap.fill(Qt::black);
......
radius = r;
qtg_canvas_free(miniview);
cutted_width = wdth * (r + 1) / max_r;
cutted_height = hight * (r + 1) / max_r;
cutted_height = height * (r + 1) / max_r;
cutted_width = qMin(cutted_width, wdth);
cutted_height = qMin(cutted_height, hight);
cutted_height = qMin(cutted_height, height);
delta_x = (wdth - cutted_width) / 2;
delta_y = (hight - cutted_height) / 2;
delta_y = (height - cutted_height) / 2;
miniview = qtg_canvas_create(cutted_width, cutted_height);
miniview->map_pixmap.fill(Qt::black);
}
client/gui-qt/citydlg.h
int radius;
float zoom;
int wdth;
int hight;
int height;
int cutted_width;
int cutted_height;
int delta_x;
client/gui-sdl2/widget_edit.c
if flag 'FW_DRAW_THEME_TRANSPARENT' is set theme will be blit
transparent ( Alpha = 128 )
function return Hight of created surfaces or (-1) if theme surface can't
function return height of created surfaces or (-1) if theme surface can't
be created.
**************************************************************************/
static int redraw_edit(struct widget *edit_widget)
client/gui-sdl2/widget_scrollbar.h
bool create_scrollbar, bool create_buttons);
void setup_vertical_scrollbar_area(struct scroll_bar *scroll,
Sint16 start_x, Sint16 start_y, Uint16 hight,
Sint16 start_x, Sint16 start_y, Uint16 height,
bool swap_start_x);
void setup_vertical_scrollbar_default_callbacks(struct scroll_bar *scroll);
server/plrhand.c
/**********************************************************************//**
civil_war_triggered:
* The capture of a primary capital is not a sure fire way to throw
and empire into civil war. Some governments are more susceptible
and empire into civil war. Some governments are more susceptible
than others, here are the base probabilities:
Anarchy 90%
Despotism 80%
......
* In addition each city in disorder adds and each celebrating city
subtracts from the probability of a civil war.
* If you have at least 1 turns notice of the impending loss of
your capital, you can hike luxuries up to the hightest value,
and by this reduce the chance of a civil war. In fact by
your capital, you can hike luxuries up to the highest value,
and by this reduce the chance of a civil war. In fact by
hiking the luxuries to 100% under Democracy, it is easy to
get massively negative numbers - guaranteeing imunity from
civil war. Likewise, 3 cities in disorder under despotism
civil war. Likewise, 3 cities in disorder under despotism
guarantees a civil war.
* This routine calculates these probabilities and returns true
if a civil war is triggered.
(3-3/3)