Bug #64 » 0028-Document-building-sound-tags.patch
data/alien/buildings.ruleset | ||
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; build_cost = production shields required to build
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; upkeep = monetary upkeep value
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; sabotage = percent chance of diplomat sabotage being successful
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; sound = tag of the sound to play when building finished
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; sound_alt = alternate sound tag
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; sound_alt2 = second alternative sound tag
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; flags = special flag strings
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;
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; ** Building flags **
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data/civ1/buildings.ruleset | ||
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; build_cost = production shields required to build
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||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
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||
; ** Building flags **
|
data/civ2/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/civ2civ3/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/classic/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/goldkeep/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/granularity/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/multiplayer/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
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data/ruledit/comments-3.3.txt | ||
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; build_cost = production shields required to build\n\
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; upkeep = monetary upkeep value\n\
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; sabotage = percent chance of diplomat sabotage being successful\n\
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; sound = tag of the sound to play when building finished\n\
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; sound_alt = alternate sound tag\n\
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; sound_alt2 = second alternative sound tag\n\
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; flags = special flag strings\n\
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;\n\
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; ** Building flags **\n\
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data/sandbox/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/stub/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/webperimental/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
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||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; sound_alt2 = second alternative sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|