Bug #64 » 0009-Document-building-sound-tags.patch
data/alien/buildings.ruleset | ||
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; build_cost = production shields required to build
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||
; upkeep = monetary upkeep value
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; sabotage = percent chance of diplomat sabotage being successful
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||
; sound = tag of the sound to play when building finished
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||
; sound_alt = alternate sound tag
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; flags = special flag strings
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||
;
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; ** Building flags **
|
data/civ2civ3/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/classic/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/experimental/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/multiplayer/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/sandbox/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
data/stub/buildings.ruleset | ||
---|---|---|
; build_cost = production shields required to build
|
||
; upkeep = monetary upkeep value
|
||
; sabotage = percent chance of diplomat sabotage being successful
|
||
; sound = tag of the sound to play when building finished
|
||
; sound_alt = alternate sound tag
|
||
; flags = special flag strings
|
||
;
|
||
; ** Building flags **
|
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