Feature #1231 ยป Feature #1000419patch.diff
data/alien/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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; and README.effects for help on requirements)
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; frequency = how likely disaster is to occur
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; frequency = how likely disaster is to occur.
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
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data/civ1/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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; and README.effects for help on requirements)
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; frequency = how likely disaster is to occur
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; frequency = how likely disaster is to occur.
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
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data/civ2/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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||
; and README.effects for help on requirements)
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; frequency = how likely disaster is to occur
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||
; frequency = how likely disaster is to occur.
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||
; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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||
; If omitted, default is 0 and this disater will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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||
; - "ReducePopulation" = Reduce city size by one unless it's already 1
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data/civ2civ3/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; frequency = how likely disaster is to occur
|
||
; frequency = how likely disaster is to occur.
|
||
; Final probability for each city each turn is -
|
||
; (this frequency) * (game settings option disasters
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||
; frequency) / 1000000.
|
||
; If omitted, default is 0 and this disater will not occur.
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||
; effects
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||
; - "DestroyBuilding" = Random building is destroyed
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||
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/classic/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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||
; and README.effects for help on requirements)
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||
; frequency = how likely disaster is to occur
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||
; frequency = how likely disaster is to occur.
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||
; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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||
; frequency) / 1000000.
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||
; If omitted, default is 0 and this disater will not occur.
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; effects
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||
; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
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data/goldkeep/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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; and README.effects for help on requirements)
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||
; frequency = how likely disaster is to occur
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; frequency = how likely disaster is to occur.
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||
; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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||
; frequency) / 1000000.
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||
; If omitted, default is 0 and this disater will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/granularity/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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; and README.effects for help on requirements)
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; frequency = how likely disaster is to occur
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; frequency = how likely disaster is to occur.
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
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data/multiplayer/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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; and README.effects for help on requirements)
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; frequency = how likely disaster is to occur
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; frequency = how likely disaster is to occur.
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
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data/ruledit/comments-3.4.txt | ||
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; reqs = requirements for disaster to happen (see effects.ruleset\n\
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; and README.effects for help on requirements)\n\
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; frequency = how likely disaster is to occur\n\
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; Final probability for each city each turn is -\n\
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; (this frequency) * (game settings option disasters\n\
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; frequency) / 1000000.\n\
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; If omitted, default is 0 and this disater will not occur.\n\
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; effects\n\
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; - \"DestroyBuilding\" = Random building is destroyed\n\
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; - \"ReducePopulation\" = Reduce city size by one unless it's already 1\n\
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data/sandbox/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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; and README.effects for help on requirements)
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; frequency = how likely disaster is to occur
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; frequency = how likely disaster is to occur.
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/stub/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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; and README.effects for help on requirements)
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; frequency = how likely disaster is to occur
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; frequency = how likely disaster is to occur.
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/webperimental/game.ruleset | ||
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; name = translatable name as seen by user
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; reqs = requirements for disaster to happen (see effects.ruleset
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; and README.effects for help on requirements)
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; frequency = how likely disaster is to occur
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; frequency = how likely disaster is to occur.
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
|
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; If omitted, default is 0 and this disater will not occur.
|
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; effects
|
||
; - "DestroyBuilding" = Random building is destroyed
|
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
|