Bug #1267 ยป patch1267.diff
data/civ2civ3/effects.ruleset | ||
---|---|---|
"Gov", "Communism", "Player", TRUE
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}
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[effect_shield2gold_despotism]
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type = "Shield2Gold_Factor"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Gov", "Despotism", "Player"
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}
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[effect_shield2gold_monarchy]
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type = "Shield2Gold_Factor"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Gov", "Monarchy", "Player"
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}
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[effect_shield2gold_fundamentalism]
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type = "Shield2Gold_Factor"
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value = 2
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reqs =
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{ "type", "name", "range"
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"Gov", "Fundamentalism", "Player"
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}
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[effect_shield2gold_federation]
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type = "Shield2Gold_Factor"
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value = 2
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reqs =
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{ "type", "name", "range"
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"Gov", "Federation", "Player"
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}
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[effect_shield2gold_democracy]
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type = "Shield2Gold_Factor"
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value = 2
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reqs =
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{ "type", "name", "range"
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"Gov", "Democracy", "Player"
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}
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[effect_base_unit_upkeep_gold_1]
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type = "Upkeep_Factor"
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value = 1
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data/civ2civ3/units.ruleset | ||
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; helptxt = displayed in the help for unit types with this flag (optional)
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flags =
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{ "name", "helptxt"
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_("ShieldToGold"), _("The 1 shield unit upkeep becomes 1 gold under Despotism and Monarchy, and 2 gold under Fundamentalism, Federation and Democracy.")
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_("Fortress"), _("Can build Forts and Fortresses.")
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_("Transform")
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_("AirAttacker"), _("Very bad at attacking AEGIS.")
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... | ... | |
uk_happy = 0
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uk_shield = 1
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uk_food = 0
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress"
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; No veteran levels (level name is never displayed)
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veteran_names = _("green")
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veteran_base_raise_chance = 0
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... | ... | |
uk_happy = 0
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uk_shield = 1
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uk_food = 0
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "Transform"
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flags = "Shield2Gold", "ShieldToGold", "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "Transform"
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veteran_names = _("beginner"), _("seasoned"), _("senior"), _("expert")
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veteran_base_raise_chance = 50, 33, 20, 0
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veteran_work_raise_chance = 3, 2, 1, 0
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress"
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roles = "DefendOk", "DefendOkStartUnit", "FirstBuild"
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helptext = _("\
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This unit may be built from the start of the game. It is the\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
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helptext = _("\
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The Phalanx is armored infantry, suitable for defending your cities.\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress"
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roles = "DefendOk", "Hut"
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helptext = _("\
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Archers fight with bows and arrows and have a good offensive\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Marines", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress"
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roles = "DefendOk", "BarbarianBuild", "BarbarianSea"
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helptext = _("\
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Legions are heavily armed and well disciplined infantry\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
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helptext = _("\
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Equipped with long pikes, Pikemen replaces Phalanx\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Marines", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild", "HutTech",
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"BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech"
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helptext = _("\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Marines", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
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helptext = _("\
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Riflemen are World War-era infantry, very good\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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embarks = "Helicopter"
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disembarks = "Helicopter"
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flags = "IgTer", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "IgTer", "Capturer", "Fortress"
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roles = "DefendOk", "DefendOkStartUnit"
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helptext = _("\
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Alpine Troops are highly mobile units as well as\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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embarks = "Helicopter"
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disembarks = "Helicopter"
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flags = "IgTer", "IgZOC", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "IgTer", "IgZOC", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "Partisan", "BarbarianTech"
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helptext = _("\
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Partisans are guerilla fighters who are experts\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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||
embarks = "Helicopter"
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disembarks = "Helicopter"
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flags = "Marines", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress"
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roles = "DefendGood", "DefendOkStartUnit", "FirstBuild", "BarbarianSeaTech"
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helptext = _("\
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Marines are infantry who are experts at marine warfare.\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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||
uk_food = 1
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uk_gold = 1
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uk_gold = 0
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||
tp_defense = "Alight"
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||
embarks = "Helicopter"
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||
disembarks = "Helicopter"
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flags = "Paratroopers", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Paratroopers", "Capturer", "Fortress"
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roles = "DefendOk"
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helptext = _("\
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Paratroopers are experts at airborne attacks. From a friendly city, \
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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||
tp_defense = "Alight"
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||
flags = ""
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||
flags = "Shield2Gold", "ShieldToGold", ""
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
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helptext = _("\
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||
The Mechanized Infantry has the strongest inherent defensive strength \
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... | ... | |
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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||
uk_gold = 0
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||
tp_defense = "Alight"
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||
flags = "Capturer"
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||
flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "AttackFastStartUnit", "Hut", "Barbarian", "Hunter"
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helptext = _("\
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||
Horsemen are mounted warriors and an early\
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... | ... | |
uk_happy = 1
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||
uk_shield = 1
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||
uk_food = 1
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||
uk_gold = 1
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||
uk_gold = 0
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||
tp_defense = "Alight"
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||
flags = "Capturer"
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||
flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "AttackFastStartUnit"
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||
helptext = _("\
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||
Chariots are horse-pulled war wagons. They have a stronger attack than \
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... | ... | |
uk_happy = 1
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||
uk_shield = 1
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||
uk_food = 1
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||
uk_gold = 1
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||
uk_gold = 0
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||
tp_defense = "Alight"
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||
flags = "Capturer"
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||
flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "DefendOk", "AttackFastStartUnit", "Hunter"
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helptext = _("\
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Elephants are towering animals trained for war that are often used as\
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... | ... | |
uk_happy = 0
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uk_shield = 1
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||
uk_food = 1
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uk_gold = 1
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||
uk_gold = 0
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||
tp_defense = "Alight"
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||
flags = "Capturer"
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flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "AttackFastStartUnit", "Hunter"
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||
helptext = _("\
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Crusaders are highly disciplined mounted\
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... | ... | |
uk_happy = 1
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uk_shield = 1
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||
uk_food = 1
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uk_gold = 1
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||
uk_gold = 0
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||
tp_defense = "Alight"
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||
flags = "Capturer"
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||
flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "DefendOk", "AttackFastStartUnit",
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"HutTech","BarbarianTech", "BarbarianBuildTech", "Hunter"
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||
helptext = _("\
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||
... | ... | |
uk_happy = 1
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||
uk_shield = 1
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||
uk_food = 1
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||
uk_gold = 1
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||
uk_gold = 0
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||
tp_defense = "Alight"
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||
flags = "Capturer"
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||
flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "AttackFastStartUnit", "BarbarianBuildTech", "Hunter"
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helptext = _("\
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||
Dragoons are mounted warriors carrying early firearms.\
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... | ... | |
uk_happy = 1
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||
uk_shield = 1
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||
uk_food = 1
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||
uk_gold = 1
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||
uk_gold = 0
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||
tp_defense = "Alight"
|
||
flags = "Capturer"
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||
flags = "Shield2Gold", "ShieldToGold", "Capturer"
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||
roles = "AttackFastStartUnit", "Hunter"
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||
helptext = _("\
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||
Cavalry are mounted and highly trained soldiers.\
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||
... | ... | |
uk_happy = 1
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||
uk_shield = 1
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||
uk_food = 1
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||
uk_gold = 1
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||
uk_gold = 0
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||
tp_defense = "Alight"
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||
flags = ""
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||
flags = "Shield2Gold", "ShieldToGold", ""
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||
roles = "DefendOk", "AttackFastStartUnit", "Hunter"
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||
helptext = _("\
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||
Armors are motorized war wagons that are faster, stronger, and can take \
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||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
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||
uk_food = 1
|
||
uk_gold = 1
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||
uk_gold = 0
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||
tp_defense = "Alight"
|
||
flags = ""
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||
flags = "Shield2Gold", "ShieldToGold", ""
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||
roles = "AttackStrongStartUnit"
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||
helptext = _("\
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||
Catapults are large rock-throwing machines of war.\
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||
... | ... | |
uk_happy = 1
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||
uk_shield = 1
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||
uk_food = 1
|
||
uk_gold = 1
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||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = ""
|
||
flags = "Shield2Gold", "ShieldToGold", ""
|
||
roles = "AttackStrongStartUnit", "BarbarianTech", "BarbarianBuildTech"
|
||
helptext = _("\
|
||
Cannons are large firearms that can fire heavy projectiles over long \
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "CityBuster"
|
||
flags = "Shield2Gold", "ShieldToGold", "CityBuster"
|
||
roles = "AttackStrongStartUnit"
|
||
helptext = _("\
|
||
The artillery is an upgraded cannon. As with its predecessors, it is a \
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "CityBuster"
|
||
flags = "Shield2Gold", "ShieldToGold", "CityBuster"
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||
roles = "AttackStrongStartUnit"
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||
helptext = _("\
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||
Howitzers are upgraded artillery with improved defensive as well as \
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
targets = "Air", "Missile", "Helicopter"
|
||
flags = "AirAttacker", "HasNoZOC"
|
||
flags = "Shield2Gold", "ShieldToGold", "AirAttacker", "HasNoZOC"
|
||
roles = "DefendOk", "DefendOkStartUnit"
|
||
helptext = _("\
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||
Fighters are your first airborne units. They can\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC"
|
||
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC"
|
||
roles = ""
|
||
helptext = _("\
|
||
Bombers are specialized airborne units that may\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
cargo = "Land"
|
||
flags = "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC",
|
||
flags = "Shield2Gold", "ShieldToGold", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC",
|
||
"Provoking"
|
||
roles = ""
|
||
helptext = _("\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
targets = "Air", "Missile", "Helicopter"
|
||
vision_layer = "Stealth"
|
||
flags = "AirAttacker", "HasNoZOC"
|
||
flags = "Shield2Gold", "ShieldToGold", "AirAttacker", "HasNoZOC"
|
||
roles = "DefendGood", "DefendGoodStartUnit"
|
||
helptext = _("\
|
||
An improved Fighter, with improved attack and a higher movement\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
vision_layer = "Stealth"
|
||
flags = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC"
|
||
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC"
|
||
roles = "DefendOk", "DefendOkStartUnit"
|
||
helptext = _("\
|
||
An improved Bomber, with improved attack and a higher movement\
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
cargo = "Land", "Small Land", "Merchant"
|
||
flags = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil"
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC", "Provoking", "NonMil"
|
||
roles = "Ferryboat", "FerryStartUnit"
|
||
helptext = _("\
|
||
The Trireme is your first boat unit. It can act\
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
cargo = "Land", "Small Land", "Merchant"
|
||
flags = "BadCityDefender", "Only_Native_Attack", "HasNoZOC",
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "Only_Native_Attack", "HasNoZOC",
|
||
"Provoking", "NonMil"
|
||
roles = "Ferryboat", "FerryStartUnit", "BarbarianBoat"
|
||
helptext = _("\
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
cargo = "Land", "Small Land", "Big Land", "Merchant"
|
||
flags = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil"
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC", "Provoking", "NonMil"
|
||
roles = "Ferryboat", "FerryStartUnit", "BarbarianBoat"
|
||
helptext = _("\
|
||
The Galleon is a big transport ship, the first which can\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "BadCityDefender"
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
roles = "Hunter"
|
||
helptext = _("\
|
||
The Frigate is a specialized ship with a strong offensive value,\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "BadCityDefender"
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
roles = "Hunter"
|
||
helptext = _("\
|
||
The Ironclad is an armored ship,\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
bonuses =
|
||
{ "flag", "type", "value"
|
||
"Submarine", "DefenseMultiplier", 1
|
||
}
|
||
flags = "BadCityDefender"
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
roles = "Hunter"
|
||
helptext = _("\
|
||
An improved Ironclad, with better move rate and vision.\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "BadCityDefender"
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
roles = "DefendOk", "DefendOkStartUnit"
|
||
helptext = _("\
|
||
The Cruiser is a strong offensive boat unit.\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
bonuses =
|
||
{ "flag", "type", "value"
|
||
"AirAttacker", "DefenseMultiplier", 4
|
||
}
|
||
flags = "BadCityDefender"
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
roles = "DefendGood", "DefendGoodStartUnit"
|
||
helptext = _("\
|
||
The AEGIS Cruiser is equipped with an advanced\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "BadCityDefender"
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
roles = "DefendOk", "DefendOkStartUnit"
|
||
helptext = _("\
|
||
The Battleship is the supreme naval unit with\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
cargo = "Missile"
|
||
vision_layer = "Subsurface"
|
||
flags = "BadCityDefender", "Only_Native_Attack",
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "Only_Native_Attack",
|
||
"Submarine", "Provoking"
|
||
roles = "Hunter"
|
||
helptext = _("\
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
cargo = "Land", "Air", "Missile", "Helicopter"
|
||
flags = "BadCityDefender", "HasNoZOC", "Provoking"
|
||
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC", "Provoking"
|
||
roles = "DefendGood"
|
||
helptext = _("\
|
||
The Carrier is a mobile airport.\
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 1
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
cargo = "Land", "Small Land", "Big Land", "Merchant"
|
||
flags = "Settlers", "BadCityDefender", "HasNoZOC",
|
||
flags = "Shield2Gold", "ShieldToGold", "Settlers", "BadCityDefender", "HasNoZOC",
|
||
"Provoking", "NonMil"
|
||
veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
|
||
veteran_base_raise_chance = 50, 33, 20, 0
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 0
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
targets = "Air", "Missile", "Helicopter"
|
||
flags = "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC"
|
||
flags = "Shield2Gold", "ShieldToGold", "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC"
|
||
roles = ""
|
||
helptext = _("\
|
||
The Cruise Missile is a long-distance missile\
|
||
... | ... | |
uk_happy = 1
|
||
uk_shield = 1
|
||
uk_food = 0
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC"
|
||
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC"
|
||
; No veteran levels (level name is never displayed)
|
||
veteran_names = _("green")
|
||
veteran_base_raise_chance = 0
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 0
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
vision_layer = "Stealth"
|
||
flags = "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
flags = "Shield2Gold", "ShieldToGold", "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
"Provoking"
|
||
veteran_names =
|
||
; /* TRANS: diplomatic rank. */
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 0
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
vision_layer = "Stealth"
|
||
flags = "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
flags = "Shield2Gold", "ShieldToGold", "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
"Spy", "Provoking"
|
||
veteran_names =
|
||
; /* TRANS: Spy veteran level */
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 0
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable"
|
||
flags = "Shield2Gold", "ShieldToGold", "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable"
|
||
roles = ""
|
||
helptext = _("\
|
||
A Caravan carries goods or material for trading with other nations,\
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 0
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable"
|
||
flags = "Shield2Gold", "ShieldToGold", "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable"
|
||
roles = ""
|
||
helptext = _("\
|
||
The Freight unit replaces the Caravan, and moves at twice the speed.\
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 0
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify"
|
||
flags = "Shield2Gold", "ShieldToGold", "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify"
|
||
roles = "Explorer", "ExplorerStartUnit"
|
||
helptext = _("\
|
||
Explorers are brave individuals that are very useful for\
|
||
... | ... | |
uk_happy = 0
|
||
uk_shield = 1
|
||
uk_food = 0
|
||
uk_gold = 1
|
||
uk_gold = 0
|
||
tp_defense = "Alight"
|
||
flags = "HasNoZOC"
|
||
flags = "Shield2Gold", "ShieldToGold", "HasNoZOC"
|
||
roles = ""
|
||
helptext = _("\
|
||
The AWACS (Airborne Warning and Control System) is an airplane with an \
|