Feature #108 » 0032-Rename-ui_name_road-as-ui_name_build_road.patch
common/actions.c | ||
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case ACTION_FORTIFY:
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return "ui_name_fortify";
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case ACTION_ROAD:
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return "ui_name_road";
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return "ui_name_build_road";
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case ACTION_ROAD2:
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return "ui_name_road_2";
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return "ui_name_build_road_2";
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case ACTION_CONVERT:
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return "ui_name_convert_unit";
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case ACTION_BASE:
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data/alien/actions.ruleset | ||
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: Build _Road (100% chance of success). */
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ui_name_road = _("Build %sRoad%s")
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ui_name_build_road = _("Build %sRoad%s")
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; /* TRANS: _Build Base (100% chance of success). */
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ui_name_build_base = _("%sBuild Base%s")
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data/civ1/actions.ruleset | ||
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: Build _Road (100% chance of success). */
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ui_name_road = _("Build %sRoad%s")
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ui_name_build_road = _("Build %sRoad%s")
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; /* TRANS: _Build Base (100% chance of success). */
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ui_name_build_base = _("%sBuild Base%s")
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data/civ2/actions.ruleset | ||
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: Build _Road (100% chance of success). */
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ui_name_road = _("Build %sRoad%s")
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ui_name_build_road = _("Build %sRoad%s")
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; /* TRANS: _Build Base (100% chance of success). */
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ui_name_build_base = _("%sBuild Base%s")
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data/civ2civ3/actions.ruleset | ||
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: Build _Road (100% chance of success). */
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ui_name_road = _("Build %sRoad%s")
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ui_name_build_road = _("Build %sRoad%s")
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; /* TRANS: _Build Base (100% chance of success). */
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ui_name_build_base = _("%sBuild Base%s")
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data/classic/actions.ruleset | ||
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: Build _Road (100% chance of success). */
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ui_name_road = _("Build %sRoad%s")
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ui_name_build_road = _("Build %sRoad%s")
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; /* TRANS: _Build Base (100% chance of success). */
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ui_name_build_base = _("%sBuild Base%s")
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data/goldkeep/actions.ruleset | ||
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: Build _Road (100% chance of success). */
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ui_name_road = _("Build %sRoad%s")
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ui_name_build_road = _("Build %sRoad%s")
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; /* TRANS: _Build Base (100% chance of success). */
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ui_name_build_base = _("%sBuild Base%s")
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data/multiplayer/actions.ruleset | ||
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: Build _Road (100% chance of success). */
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ui_name_road = _("Build %sRoad%s")
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ui_name_build_road = _("Build %sRoad%s")
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; /* TRANS: _Build Base (100% chance of success). */
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ui_name_build_base = _("%sBuild Base%s")
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data/sandbox/actions.ruleset | ||
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: Build _Road (100% chance of success). */
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ui_name_road = _("Build %sRoad%s")
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ui_name_build_road = _("Build %sRoad%s")
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; /* TRANS: _Build Base (100% chance of success). */
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ui_name_build_base = _("%sBuild Base%s")
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data/webperimental/actions.ruleset | ||
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: Build _Road (100% chance of success). */
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ui_name_road = _("Build %sRoad%s")
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ui_name_build_road = _("Build %sRoad%s")
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; /* TRANS: _Build Base (100% chance of success). */
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ui_name_build_base = _("%sBuild Base%s")
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doc/README.actions | ||
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target tile has a city and the city's owner can rebuild it
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"Build Road" - Build road at the target tile.
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* UI name can be set using ui_name_road
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* UI name can be set using ui_name_build_road
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* actor must be on the same tile as the target.
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* the actor unit has the "Workers" unit type flag (!)
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* the target tile can't have an extra that the target extra must bridge
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... | ... | |
be fulfilled
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"Build Road 2" - Build road at the target tile.
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* UI name can be set using ui_name_road_2
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* UI name can be set using ui_name_build_road_2
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* See "Build Road" for everything else.
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"Build Base" - Build base at the target tile.
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