Feature #108 » 0034-Rename-ui_name_road-as-ui_name_build_road.patch
common/actions.c | ||
---|---|---|
case ACTION_FORTIFY:
|
||
return "ui_name_fortify";
|
||
case ACTION_ROAD:
|
||
return "ui_name_road";
|
||
return "ui_name_build_road";
|
||
case ACTION_CONVERT:
|
||
return "ui_name_convert_unit";
|
||
case ACTION_BASE:
|
data/alien/actions.ruleset | ||
---|---|---|
ui_name_fortify = _("%sFortify%s")
|
||
; /* TRANS: Build _Road (100% chance of success). */
|
||
ui_name_road = _("Build %sRoad%s")
|
||
ui_name_build_road = _("Build %sRoad%s")
|
||
; /* TRANS: _Build Base (100% chance of success). */
|
||
ui_name_build_base = _("%sBuild Base%s")
|
data/civ1/actions.ruleset | ||
---|---|---|
ui_name_fortify = _("%sFortify%s")
|
||
; /* TRANS: Build _Road (100% chance of success). */
|
||
ui_name_road = _("Build %sRoad%s")
|
||
ui_name_build_road = _("Build %sRoad%s")
|
||
; /* TRANS: _Build Base (100% chance of success). */
|
||
ui_name_build_base = _("%sBuild Base%s")
|
data/civ2/actions.ruleset | ||
---|---|---|
ui_name_fortify = _("%sFortify%s")
|
||
; /* TRANS: Build _Road (100% chance of success). */
|
||
ui_name_road = _("Build %sRoad%s")
|
||
ui_name_build_road = _("Build %sRoad%s")
|
||
; /* TRANS: _Build Base (100% chance of success). */
|
||
ui_name_build_base = _("%sBuild Base%s")
|
data/civ2civ3/actions.ruleset | ||
---|---|---|
ui_name_fortify = _("%sFortify%s")
|
||
; /* TRANS: Build _Road (100% chance of success). */
|
||
ui_name_road = _("Build %sRoad%s")
|
||
ui_name_build_road = _("Build %sRoad%s")
|
||
; /* TRANS: _Build Base (100% chance of success). */
|
||
ui_name_build_base = _("%sBuild Base%s")
|
data/classic/actions.ruleset | ||
---|---|---|
ui_name_fortify = _("%sFortify%s")
|
||
; /* TRANS: Build _Road (100% chance of success). */
|
||
ui_name_road = _("Build %sRoad%s")
|
||
ui_name_build_road = _("Build %sRoad%s")
|
||
; /* TRANS: _Build Base (100% chance of success). */
|
||
ui_name_build_base = _("%sBuild Base%s")
|
data/goldkeep/actions.ruleset | ||
---|---|---|
ui_name_fortify = _("%sFortify%s")
|
||
; /* TRANS: Build _Road (100% chance of success). */
|
||
ui_name_road = _("Build %sRoad%s")
|
||
ui_name_build_road = _("Build %sRoad%s")
|
||
; /* TRANS: _Build Base (100% chance of success). */
|
||
ui_name_build_base = _("%sBuild Base%s")
|
data/multiplayer/actions.ruleset | ||
---|---|---|
ui_name_fortify = _("%sFortify%s")
|
||
; /* TRANS: Build _Road (100% chance of success). */
|
||
ui_name_road = _("Build %sRoad%s")
|
||
ui_name_build_road = _("Build %sRoad%s")
|
||
; /* TRANS: _Build Base (100% chance of success). */
|
||
ui_name_build_base = _("%sBuild Base%s")
|
data/sandbox/actions.ruleset | ||
---|---|---|
ui_name_fortify = _("%sFortify%s")
|
||
; /* TRANS: Build _Road (100% chance of success). */
|
||
ui_name_road = _("Build %sRoad%s")
|
||
ui_name_build_road = _("Build %sRoad%s")
|
||
; /* TRANS: _Build Base (100% chance of success). */
|
||
ui_name_build_base = _("%sBuild Base%s")
|
data/webperimental/actions.ruleset | ||
---|---|---|
ui_name_fortify = _("%sFortify%s")
|
||
; /* TRANS: Build _Road (100% chance of success). */
|
||
ui_name_road = _("Build %sRoad%s")
|
||
ui_name_build_road = _("Build %sRoad%s")
|
||
; /* TRANS: _Build Base (100% chance of success). */
|
||
ui_name_build_base = _("%sBuild Base%s")
|
doc/README.actions | ||
---|---|---|
target tile has a city and the city's owner can rebuild it
|
||
"Build Road" - Build road at the target tile.
|
||
* UI name can be set using ui_name_road
|
||
* UI name can be set using ui_name_build_road
|
||
* actor must be on the same tile as the target.
|
||
* the actor unit has the "Settlers" unit type flag (!)
|
||
* the target tile can't have an extra that the target extra must bridge
|
server/rscompat.c | ||
---|---|---|
if (compat->compat_mode && compat->version < RSFORMAT_3_2) {
|
||
if (act_id == ACTION_TRANSPORT_DEBOARD) {
|
||
return "ui_name_transport_alight";
|
||
} else if (act_id == ACTION_ROAD) {
|
||
return "ui_name_road";
|
||
}
|
||
}
|
||
- « Previous
- 1
- 2
- Next »