Feature #108 » 0034-Rename-ui_name_road-as-ui_name_build_road.patch
| common/actions.c | ||
|---|---|---|
|   case ACTION_FORTIFY: | ||
|     return "ui_name_fortify"; | ||
|   case ACTION_ROAD: | ||
|     return "ui_name_road"; | ||
|     return "ui_name_build_road"; | ||
|   case ACTION_CONVERT: | ||
|     return "ui_name_convert_unit"; | ||
|   case ACTION_BASE: | ||
| data/alien/actions.ruleset | ||
|---|---|---|
| ui_name_fortify = _("%sFortify%s") | ||
| ; /* TRANS: Build _Road (100% chance of success). */ | ||
| ui_name_road = _("Build %sRoad%s") | ||
| ui_name_build_road = _("Build %sRoad%s") | ||
| ; /* TRANS: _Build Base (100% chance of success). */ | ||
| ui_name_build_base = _("%sBuild Base%s") | ||
| data/civ1/actions.ruleset | ||
|---|---|---|
| ui_name_fortify = _("%sFortify%s") | ||
| ; /* TRANS: Build _Road (100% chance of success). */ | ||
| ui_name_road = _("Build %sRoad%s") | ||
| ui_name_build_road = _("Build %sRoad%s") | ||
| ; /* TRANS: _Build Base (100% chance of success). */ | ||
| ui_name_build_base = _("%sBuild Base%s") | ||
| data/civ2/actions.ruleset | ||
|---|---|---|
| ui_name_fortify = _("%sFortify%s") | ||
| ; /* TRANS: Build _Road (100% chance of success). */ | ||
| ui_name_road = _("Build %sRoad%s") | ||
| ui_name_build_road = _("Build %sRoad%s") | ||
| ; /* TRANS: _Build Base (100% chance of success). */ | ||
| ui_name_build_base = _("%sBuild Base%s") | ||
| data/civ2civ3/actions.ruleset | ||
|---|---|---|
| ui_name_fortify = _("%sFortify%s") | ||
| ; /* TRANS: Build _Road (100% chance of success). */ | ||
| ui_name_road = _("Build %sRoad%s") | ||
| ui_name_build_road = _("Build %sRoad%s") | ||
| ; /* TRANS: _Build Base (100% chance of success). */ | ||
| ui_name_build_base = _("%sBuild Base%s") | ||
| data/classic/actions.ruleset | ||
|---|---|---|
| ui_name_fortify = _("%sFortify%s") | ||
| ; /* TRANS: Build _Road (100% chance of success). */ | ||
| ui_name_road = _("Build %sRoad%s") | ||
| ui_name_build_road = _("Build %sRoad%s") | ||
| ; /* TRANS: _Build Base (100% chance of success). */ | ||
| ui_name_build_base = _("%sBuild Base%s") | ||
| data/goldkeep/actions.ruleset | ||
|---|---|---|
| ui_name_fortify = _("%sFortify%s") | ||
| ; /* TRANS: Build _Road (100% chance of success). */ | ||
| ui_name_road = _("Build %sRoad%s") | ||
| ui_name_build_road = _("Build %sRoad%s") | ||
| ; /* TRANS: _Build Base (100% chance of success). */ | ||
| ui_name_build_base = _("%sBuild Base%s") | ||
| data/multiplayer/actions.ruleset | ||
|---|---|---|
| ui_name_fortify = _("%sFortify%s") | ||
| ; /* TRANS: Build _Road (100% chance of success). */ | ||
| ui_name_road = _("Build %sRoad%s") | ||
| ui_name_build_road = _("Build %sRoad%s") | ||
| ; /* TRANS: _Build Base (100% chance of success). */ | ||
| ui_name_build_base = _("%sBuild Base%s") | ||
| data/sandbox/actions.ruleset | ||
|---|---|---|
| ui_name_fortify = _("%sFortify%s") | ||
| ; /* TRANS: Build _Road (100% chance of success). */ | ||
| ui_name_road = _("Build %sRoad%s") | ||
| ui_name_build_road = _("Build %sRoad%s") | ||
| ; /* TRANS: _Build Base (100% chance of success). */ | ||
| ui_name_build_base = _("%sBuild Base%s") | ||
| data/webperimental/actions.ruleset | ||
|---|---|---|
| ui_name_fortify = _("%sFortify%s") | ||
| ; /* TRANS: Build _Road (100% chance of success). */ | ||
| ui_name_road = _("Build %sRoad%s") | ||
| ui_name_build_road = _("Build %sRoad%s") | ||
| ; /* TRANS: _Build Base (100% chance of success). */ | ||
| ui_name_build_base = _("%sBuild Base%s") | ||
| doc/README.actions | ||
|---|---|---|
|    target tile has a city and the city's owner can rebuild it | ||
| "Build Road"        - Build road at the target tile. | ||
|  * UI name can be set using ui_name_road | ||
|  * UI name can be set using ui_name_build_road | ||
|  * actor must be on the same tile as the target. | ||
|  * the actor unit has the "Settlers" unit type flag (!) | ||
|  * the target tile can't have an extra that the target extra must bridge | ||
| server/rscompat.c | ||
|---|---|---|
|   if (compat->compat_mode && compat->version < RSFORMAT_3_2) { | ||
|     if (act_id == ACTION_TRANSPORT_DEBOARD) { | ||
|       return "ui_name_transport_alight"; | ||
|     } else if (act_id == ACTION_ROAD) { | ||
|       return "ui_name_road"; | ||
|     } | ||
|   } | ||
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