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Bug #1401 » get_city_citizen_types-doc.patch

Alexandr Ignatiev, 05/20/2025 09:23 PM

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client/citydlg_common.c
}
/**********************************************************************//**
Provide a list of all citizens in the city, in order. "index"
should be the happiness index (currently [0..4]; 4 = final
happiness). "citizens" should be an array large enough to hold all
citizens (use MAX_CITY_SIZE to be on the safe side).
Provide a list of all citizens in the city, in order. "idx"
should be the happiness index from FEELING_BASE to FEELING_FINAL.
"categories" should be an array large enough to hold all citizens
(use MAX_CITY_SIZE to be on the safe side).
Return number of categories filled (presumed equal to city size).
**************************************************************************/
int get_city_citizen_types(struct city *pcity, enum citizen_feeling idx,
enum citizen_category *categories)
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