Alexandr Ignatiev
- Login: Ignatus
- Registered on: 12/10/2023
- Last connection: 05/11/2025
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 0 | 0 | 0 |
Reported issues | 6 | 0 | 6 |
Activity
05/18/2025
- 10:17 PM Freeciv Feature #1375: Introduce superspecialists
- Marko Lindqvist wrote in #note-5:
> Some though might need to be given to the case where a ruleset changes between s...
05/17/2025
- 07:32 PM Freeciv Bug #1401 (New): citydlg_common.c: correct parameter names in get_city_citizen_types() oxygen doc
- See patches in #1375, apply to stable branches.
- 07:29 PM Freeciv Bug #1400 (New): ruleload.c: correct error message for no default specialist
- See patches in #1375, needs to be improved in stable branches. Default specialist must not have any reqs, not only mi...
- 07:21 PM Freeciv Feature #1399: Lua API: specialists control
- also @bool (Specialist).is_super@
- 06:30 PM Freeciv Feature #1399 (New): Lua API: specialists control
- Continuation of #1375. The following methods are needed:
* @(City):settle_specialist(Specialist s, int num = 1)@ - ...
05/11/2025
- 12:16 AM Freeciv Bug #1331: Barbarians getting a Palace?
- Marko Lindqvist wrote in #note-2:
> The initial buildings are not subject to requirements applied to building a buil...
05/09/2025
- 06:13 PM Freeciv Bug #1331: Barbarians getting a Palace?
- Does supplying "PlayerState", "Barbarian", "Player", FALSE to Palace reqs do the job? It likely should or it's also l...
05/08/2025
- 11:35 PM Freeciv Feature #1375: Introduce superspecialists
- + (d) changing superspecialists for cities and players in editor, that also needs GUI magic.
- 10:40 PM Freeciv Feature #1375 (New): Introduce superspecialists
- Superspecialists are specialists that (1) are not counted within city population and (2) can not be assigned to or fr...
01/04/2024
- 11:17 PM Freeciv Feature #116: Unbuildable buildings
- I repeat my question from the discussion: can we just use always negative reqs, @"None", "", "Local", FALSE@?
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