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Feature #1801 » 0046-game.rulesets-Add-empty-lines-around-Counters-docume.patch

main - Marko Lindqvist, 12/25/2025 03:07 PM

View differences:

data/alien/game.ruleset
type = "Embassy"
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; */ <-- avoid gettext warnings
[playercolors]
data/civ1/game.ruleset
type = "Embassy"
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; */ <-- avoid gettext warnings
[playercolors]
data/civ2/game.ruleset
type = "Embassy"
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; */ <-- avoid gettext warnings
[playercolors]
data/civ2civ3/game.ruleset
type = "Embassy"
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; */ <-- avoid gettext warnings
[playercolors]
data/classic/game.ruleset
type = "Embassy"
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; */ <-- avoid gettext warnings
[playercolors]
data/goldkeep/game.ruleset
type = "Embassy"
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; */ <-- avoid gettext warnings
[playercolors]
data/granularity/game.ruleset
}
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; /* <-- avoid gettext warnings
[playercolors]
data/multiplayer/game.ruleset
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; */ <-- avoid gettext warnings
[playercolors]
data/ruledit/comments-3.4.txt
counters = "\n\
; /* <-- avoid gettext warnings\n\
;Counter types, there can be up to 20:\n\
;\n\
; Counter types, there can be up to 20:\n\
;\n\
;name = translatable name as seen by user\n\
;rule_name = (optional) internal name for savegames, rulesets\n\
......
; vectors (effects, building, units, etc.)\n\
; and when counter req of this counter\n\
; will be fulfilled.
;\n\
; */ <-- avoid gettext warnings\n\
"
data/sandbox/game.ruleset
type = "SharedTiles"
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; */ <-- avoid gettext warnings
[counter_owned1]
data/stub/game.ruleset
; */ <-- avoid gettext warnings
; /* <-- avoid gettext warnings
;Counter types, there can be up to 20:
;
; Counter types, there can be up to 20:
;
;name = translatable name as seen by user
;rule_name = (optional) internal name for savegames, rulesets
......
; vectors (effects, building, units, etc.)
; and when counter req of this counter
; will be fulfilled.
;
; */ <-- avoid gettext warnings
[playercolors]
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