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Bug #2155 ยป 0053-sdl-Correct-texts-on-Strike-Building-selection-dialo.patch

Marko Lindqvist, 08/21/2026 12:01 AM

View differences:

client/gui-sdl2/action_dialog.c
cont->id1 = actor->id; /* Spy id */
cont->value = paction->id;
pstr = create_utf8_from_char_fonto(_("Select Improvement to Sabotage"),
FONTO_ATTENTION);
if (paction->result == ACTRES_STRIKE_BUILDING) {
pstr = create_utf8_from_char_fonto(_("Select Improvement to Strike"),
FONTO_ATTENTION);
} else {
pstr = create_utf8_from_char_fonto(_("Select Improvement to Sabotage"),
FONTO_ATTENTION);
}
pstr->style |= TTF_STYLE_BOLD;
pwindow = create_window_skeleton(NULL, pstr, 0);
client/gui-sdl3/action_dialog.c
cont->id1 = actor->id; /* Spy id */
cont->value = paction->id;
pstr = create_utf8_from_char_fonto(_("Select Improvement to Sabotage"),
FONTO_ATTENTION);
if (paction->result == ACTRES_STRIKE_BUILDING) {
pstr = create_utf8_from_char_fonto(_("Select Improvement to Strike"),
FONTO_ATTENTION);
} else {
pstr = create_utf8_from_char_fonto(_("Select Improvement to Sabotage"),
FONTO_ATTENTION);
}
pstr->style |= TTF_STYLE_BOLD;
pwindow = create_window_skeleton(NULL, pstr, 0);
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