Bug #2182 ยป 0065-game.rulesets-Fix-typo-select_pririty-select_priorit.patch
| data/alien/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||
| data/civ1/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||
| data/civ2/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||
| data/civ2civ3/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||
| data/classic/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||
| data/goldkeep/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||
| data/granularity/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||
| data/multiplayer/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||
| data/ruledit/comments-3.4.txt | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.\n\
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100\%\n\
|
||
|
; select_priority = Available good with highest select_priority get selected for\n\
|
||
|
; the traderoute, random among the same select_pririty.\n\
|
||
|
; the traderoute, random among the same select_priority.\n\
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher\n\
|
||
|
; trade value when priority is the same.\n\
|
||
|
; flags\n\
|
||
| data/sandbox/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||
| data/stub/game.ruleset | ||
|---|---|---|
|
; This value is not used at all in case of bidirectional routes.
|
||
|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
|
; select_priority = Available good with highest select_priority get selected for
|
||
|
; the traderoute, random among the same select_pririty.
|
||
|
; the traderoute, random among the same select_priority.
|
||
|
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
|
; trade value when priority is the same.
|
||
|
; flags
|
||