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Bug #2182 ยป 0065-game.rulesets-Fix-typo-select_pririty-select_priorit.patch

Marko Lindqvist, 08/29/2026 10:20 AM

View differences:

data/alien/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
data/civ1/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
data/civ2/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
data/civ2civ3/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
data/classic/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
data/goldkeep/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
data/granularity/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
data/multiplayer/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
data/ruledit/comments-3.4.txt
; This value is not used at all in case of bidirectional routes.\n\
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100\%\n\
; select_priority = Available good with highest select_priority get selected for\n\
; the traderoute, random among the same select_pririty.\n\
; the traderoute, random among the same select_priority.\n\
; replace_priority = Trade routes get replaced by higher priority goods, or higher\n\
; trade value when priority is the same.\n\
; flags\n\
data/sandbox/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
data/stub/game.ruleset
; This value is not used at all in case of bidirectional routes.
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
; select_priority = Available good with highest select_priority get selected for
; the traderoute, random among the same select_pririty.
; the traderoute, random among the same select_priority.
; replace_priority = Trade routes get replaced by higher priority goods, or higher
; trade value when priority is the same.
; flags
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