Bug #271 » 0020-civ2civ3-sandbox-Refactor-disaster-frequencies.patch
data/civ2civ3/game.ruleset | ||
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{ "type", "name", "range"
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"Terrain", "Hills", "Tile"
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}
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frequency = 100
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frequency = 10
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effects = "EmptyProdStock"
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[disaster_flood]
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... | ... | |
{ "type", "name", "range"
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"Extra", "River", "Adjacent"
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}
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frequency = 100
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frequency = 10
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effects = "EmptyFoodStock"
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[disaster_fire]
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... | ... | |
{ "type", "name", "range"
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"MinSize", "9", "City"
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}
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frequency = 100
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frequency = 10
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effects = "DestroyBuilding"
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[disaster_industrial_accident]
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... | ... | |
{ "type", "name", "range"
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"Building", "Mfg. Plant", "City"
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}
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frequency = 100
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frequency = 10
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effects = "ReducePopulation", "Pollution"
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[disaster_nuclear_accident]
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... | ... | |
{ "type", "name", "range"
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"Building", "Nuclear Plant", "City"
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}
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frequency = 100
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frequency = 10
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effects = "ReducePopulation", "Fallout"
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; /* <-- avoid gettext warnings
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... | ... | |
"techlossrestore", 50
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"revolentype", "RANDQUICK"
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"tradeworldrelpct", 100
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"disasters", 100
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}
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data/sandbox/game.ruleset | ||
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{ "type", "name", "range"
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"Terrain", "Hills", "Tile"
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}
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frequency = 100
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frequency = 10
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effects = "EmptyProdStock"
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[disaster_flood]
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... | ... | |
{ "type", "name", "range"
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"Extra", "River", "Adjacent"
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}
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frequency = 100
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frequency = 10
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effects = "EmptyFoodStock"
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[disaster_fire]
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... | ... | |
{ "type", "name", "range"
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"MinSize", "9", "City"
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}
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frequency = 100
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frequency = 10
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effects = "DestroyBuilding"
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[disaster_industrial_accident]
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... | ... | |
{ "type", "name", "range"
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"Building", "Mfg. Plant", "City"
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}
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frequency = 100
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frequency = 10
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effects = "ReducePopulation", "Pollution"
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[disaster_nuclear_accident]
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... | ... | |
{ "type", "name", "range"
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"Building", "Nuclear Plant", "City"
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}
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frequency = 100
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frequency = 10
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effects = "ReducePopulation", "Fallout"
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; /* <-- avoid gettext warnings
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... | ... | |
"tradeworldrelpct", 100, FALSE
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"northlatitude", 1000, TRUE
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"southlatitude", -1000, TRUE
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"disasters", 100, FALSE
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}
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