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Bug #271
closedciv2civ3/sandbox: Insane disaster values
Start date:
02/20/2024
Due date:
% Done:
0%
Estimated time:
Description
civ2civ3 and sandbox rulesets have relative frequncy of the disasters 100 for every disaster, i.e., 10x that of classic (and I suppose, what they had originally). I suppose this to have desired frequency with the default disasters server setting value of 10, but it renders higher server setting values meaningless and insane; values far below the max already cause every disaster type to occur every turn in every city. Instead of having the relative frequencies in the ruleset 10x the normal, the default server setting value should be 10x, to still give user control to change the frequency between sensible values.
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#1
Updated by Marko Lindqvist 9 months ago
- File 0031-civ2civ3-sandbox-Refactor-disaster-frequencies.patch 0031-civ2civ3-sandbox-Refactor-disaster-frequencies.patch added
- File 0020-civ2civ3-sandbox-Refactor-disaster-frequencies.patch 0020-civ2civ3-sandbox-Refactor-disaster-frequencies.patch added
- Status changed from New to In Review
- Assignee set to Marko Lindqvist
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