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Feature #2380 ยป 0086-Remove-double-spaces-from-Port-Facility-helptext.patch

Marko Lindqvist, 10/18/2026 09:49 AM

View differences:

data/civ2/buildings.ruleset
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to build veteran sea units. Also, damaged sea units\
Allows a city to build veteran sea units. Also, damaged sea units\
which stay in town for one full turn without moving are completely\
restored.\
")
data/civ2civ3/buildings.ruleset
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to build veteran sea units. Also, damaged sea units\
Allows a city to build veteran sea units. Also, damaged sea units\
which stay in town for one full turn without moving are completely\
restored.\
")
data/classic/buildings.ruleset
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to build veteran sea units. Also, damaged sea units\
Allows a city to build veteran sea units. Also, damaged sea units\
which stay in town for one full turn without moving are completely\
restored.\
")
data/goldkeep/buildings.ruleset
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to build veteran sea units. Also, damaged sea units\
Allows a city to build veteran sea units. Also, damaged sea units\
which stay in town for one full turn without moving are completely\
restored.\
")
data/multiplayer/buildings.ruleset
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to build veteran sea units. Also, damaged sea units\
Allows a city to build veteran sea units. Also, damaged sea units\
which stay in town for one full turn without moving are completely\
restored.\
")
data/sandbox/buildings.ruleset
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to build veteran sea units. Also, damaged sea units\
Allows a city to build veteran sea units. Also, damaged sea units\
which stay in town for one full turn without moving are completely\
restored.\
")
    (1-1/1)