Feature #287 » 0025-Granularity-Add-Literature.patch
data/granularity/buildings.ruleset | ||
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sound_alt = "b_generic"
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sound_alt2 = "-"
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helptext = _("\
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Increases science output by 50%.\
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Increases science output by 50%. \
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Produces two points of history each turn, three points \
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if Literature known.\
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")
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[building_sacred_grove]
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data/granularity/effects.ruleset | ||
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[effect_tech_leakage]
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type = "Tech_Leakage"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Tech", "Literature", "Player"
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}
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[effect_tile_land_workable]
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type = "Tile_Workable"
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... | ... | |
"Building", "Library", "City"
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}
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[effect_library_literature_culture]
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type = "History"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Building", "Library", "City"
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"Tech", "Literature", "Player"
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}
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[effect_stone_circle_all_cities]
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type = "History"
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value = 2
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data/granularity/game.ruleset | ||
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; "Normal Players" - Technology cost is reduced depending on the number of
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; normal players (human and AI) which already know the
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; tech.
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tech_leakage = "None"
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tech_leakage = "All Players"
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; Method of paying tech upkeep
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; "None" - no upkeep
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data/granularity/techs.ruleset | ||
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[advance_deception]
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name = _("Deception")
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req1 = "Diplomacy"
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req2 = "None"
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req2 = "Literature"
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flags = ""
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graphic = "a.deception"
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graphic_alt = "-"
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... | ... | |
graphic_alt = "-"
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;helptext =
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[advance_literature]
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name = _("Literature")
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req1 = "Writing"
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req2 = "Art"
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flags = ""
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graphic = "a.literature"
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graphic_alt = "-"
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helptext = _("\
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Player knowing the Literature tech get the benegit of Tech Leakage from other players. \
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If other players know techs that the Tech Leakage receiving player does not, some bulbs \
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leak per tech per player each turn.\
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")
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[advance_maps]
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name = _("Maps")
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req1 = "Alphabet"
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