Feature #602 ยป 0083-Generate-enum-universals_n-by-generate_enums.py.patch
common/fc_types.h | ||
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ssetv ssetval;
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} universals_u;
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/* The kind of universals_u (value_union_type was req_source_type).
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* Used in the network protocol. */
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#define SPECENUM_NAME universals_n
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#define SPECENUM_VALUE0 VUT_NONE
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#define SPECENUM_VALUE0NAME "None"
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#define SPECENUM_VALUE1 VUT_ADVANCE
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#define SPECENUM_VALUE1NAME "Tech"
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#define SPECENUM_VALUE2 VUT_GOVERNMENT
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#define SPECENUM_VALUE2NAME "Gov"
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#define SPECENUM_VALUE3 VUT_IMPROVEMENT
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#define SPECENUM_VALUE3NAME "Building"
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#define SPECENUM_VALUE4 VUT_TERRAIN
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#define SPECENUM_VALUE4NAME "Terrain"
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#define SPECENUM_VALUE5 VUT_NATION
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#define SPECENUM_VALUE5NAME "Nation"
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#define SPECENUM_VALUE6 VUT_UTYPE
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#define SPECENUM_VALUE6NAME "UnitType"
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#define SPECENUM_VALUE7 VUT_UTFLAG
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#define SPECENUM_VALUE7NAME "UnitFlag"
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#define SPECENUM_VALUE8 VUT_UCLASS
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#define SPECENUM_VALUE8NAME "UnitClass"
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#define SPECENUM_VALUE9 VUT_UCFLAG
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#define SPECENUM_VALUE9NAME "UnitClassFlag"
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#define SPECENUM_VALUE10 VUT_OTYPE
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#define SPECENUM_VALUE10NAME "OutputType"
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#define SPECENUM_VALUE11 VUT_SPECIALIST
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#define SPECENUM_VALUE11NAME "Specialist"
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/* Minimum size: at city range means city size */
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#define SPECENUM_VALUE12 VUT_MINSIZE
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#define SPECENUM_VALUE12NAME "MinSize"
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/* AI level of the player */
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#define SPECENUM_VALUE13 VUT_AI_LEVEL
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#define SPECENUM_VALUE13NAME "AI"
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/* More generic terrain type currently "Land" or "Ocean" */
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#define SPECENUM_VALUE14 VUT_TERRAINCLASS
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#define SPECENUM_VALUE14NAME "TerrainClass"
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#define SPECENUM_VALUE15 VUT_MINYEAR
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#define SPECENUM_VALUE15NAME "MinYear"
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/* Terrain alterations that are possible */
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#define SPECENUM_VALUE16 VUT_TERRAINALTER
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#define SPECENUM_VALUE16NAME "TerrainAlter"
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/* Target tile is used by city. */
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#define SPECENUM_VALUE17 VUT_CITYTILE
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#define SPECENUM_VALUE17NAME "CityTile"
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#define SPECENUM_VALUE18 VUT_GOOD
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#define SPECENUM_VALUE18NAME "Good"
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#define SPECENUM_VALUE19 VUT_TERRFLAG
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#define SPECENUM_VALUE19NAME "TerrainFlag"
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#define SPECENUM_VALUE20 VUT_NATIONALITY
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#define SPECENUM_VALUE20NAME "Nationality"
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#define SPECENUM_VALUE21 VUT_ROADFLAG
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#define SPECENUM_VALUE21NAME "RoadFlag"
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#define SPECENUM_VALUE22 VUT_EXTRA
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#define SPECENUM_VALUE22NAME "Extra"
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#define SPECENUM_VALUE23 VUT_TECHFLAG
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#define SPECENUM_VALUE23NAME "TechFlag"
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#define SPECENUM_VALUE24 VUT_ACHIEVEMENT
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#define SPECENUM_VALUE24NAME "Achievement"
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#define SPECENUM_VALUE25 VUT_DIPLREL
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#define SPECENUM_VALUE25NAME "DiplRel"
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#define SPECENUM_VALUE26 VUT_MAXTILEUNITS
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#define SPECENUM_VALUE26NAME "MaxUnitsOnTile"
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#define SPECENUM_VALUE27 VUT_STYLE
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#define SPECENUM_VALUE27NAME "Style"
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#define SPECENUM_VALUE28 VUT_MINCULTURE
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#define SPECENUM_VALUE28NAME "MinCulture"
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#define SPECENUM_VALUE29 VUT_UNITSTATE
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#define SPECENUM_VALUE29NAME "UnitState"
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#define SPECENUM_VALUE30 VUT_MINMOVES
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#define SPECENUM_VALUE30NAME "MinMoveFrags"
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#define SPECENUM_VALUE31 VUT_MINVETERAN
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#define SPECENUM_VALUE31NAME "MinVeteran"
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#define SPECENUM_VALUE32 VUT_MINHP
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#define SPECENUM_VALUE32NAME "MinHitPoints"
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#define SPECENUM_VALUE33 VUT_AGE
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#define SPECENUM_VALUE33NAME "Age"
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#define SPECENUM_VALUE34 VUT_NATIONGROUP
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#define SPECENUM_VALUE34NAME "NationGroup"
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#define SPECENUM_VALUE35 VUT_TOPO
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#define SPECENUM_VALUE35NAME "Topology"
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#define SPECENUM_VALUE36 VUT_IMPR_GENUS
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#define SPECENUM_VALUE36NAME "BuildingGenus"
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#define SPECENUM_VALUE37 VUT_ACTION
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#define SPECENUM_VALUE37NAME "Action"
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#define SPECENUM_VALUE38 VUT_MINTECHS
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#define SPECENUM_VALUE38NAME "MinTechs"
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#define SPECENUM_VALUE39 VUT_EXTRAFLAG
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#define SPECENUM_VALUE39NAME "ExtraFlag"
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#define SPECENUM_VALUE40 VUT_MINCALFRAG
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#define SPECENUM_VALUE40NAME "MinCalFrag"
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#define SPECENUM_VALUE41 VUT_SERVERSETTING
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#define SPECENUM_VALUE41NAME "ServerSetting"
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#define SPECENUM_VALUE42 VUT_CITYSTATUS
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#define SPECENUM_VALUE42NAME "CityStatus"
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#define SPECENUM_VALUE43 VUT_MINFOREIGNPCT
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#define SPECENUM_VALUE43NAME "MinForeignPct"
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#define SPECENUM_VALUE44 VUT_ACTIVITY
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#define SPECENUM_VALUE44NAME "Activity"
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#define SPECENUM_VALUE45 VUT_DIPLREL_TILE
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#define SPECENUM_VALUE45NAME "DiplRelTile"
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#define SPECENUM_VALUE46 VUT_DIPLREL_TILE_O
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#define SPECENUM_VALUE46NAME "DiplRelTileOther"
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#define SPECENUM_VALUE47 VUT_DIPLREL_UNITANY
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#define SPECENUM_VALUE47NAME "DiplRelUnitAny"
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#define SPECENUM_VALUE48 VUT_DIPLREL_UNITANY_O
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#define SPECENUM_VALUE48NAME "DiplRelUnitAnyOther"
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#define SPECENUM_VALUE49 VUT_MINLATITUDE
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#define SPECENUM_VALUE49NAME "MinLatitude"
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#define SPECENUM_VALUE50 VUT_MAXLATITUDE
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#define SPECENUM_VALUE50NAME "MaxLatitude"
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#define SPECENUM_VALUE51 VUT_COUNTER
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#define SPECENUM_VALUE51NAME "Counter"
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#define SPECENUM_VALUE52 VUT_ORIGINAL_OWNER
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#define SPECENUM_VALUE52NAME "OriginalOwner"
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#define SPECENUM_VALUE53 VUT_IMPR_FLAG
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#define SPECENUM_VALUE53NAME "BuildingFlag"
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#define SPECENUM_VALUE54 VUT_WRAP
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#define SPECENUM_VALUE54NAME "Wrap"
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#define SPECENUM_VALUE55 VUT_PLAYER_FLAG
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#define SPECENUM_VALUE55NAME "PlayerFlag"
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#define SPECENUM_VALUE56 VUT_PLAYER_STATE
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#define SPECENUM_VALUE56NAME "PlayerState"
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#define SPECENUM_VALUE57 VUT_FORM_AGE
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#define SPECENUM_VALUE57NAME "FormAge"
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#define SPECENUM_VALUE58 VUT_MINCITIES
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#define SPECENUM_VALUE58NAME "MinCities"
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/* Keep this last. */
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#define SPECENUM_COUNT VUT_COUNT
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#include "specenum_gen.h"
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/* Used in the network protocol. */
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struct universal {
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universals_u value;
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enum universals_n kind; /* formerly .type and .is_unit */
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enum universals_n kind; /* Formerly .type and .is_unit */
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};
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/* Used in the network protocol. */
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gen_headers/enums/fc_types_enums.def | ||
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USER_FLAG_7
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USER_FLAG_8
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end
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/* The kind of universals_u (value_union_type was req_source_type).
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* Used in the network protocol. */
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enum universals_n
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prefix VUT_
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count
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values
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NONE "None"
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ADVANCE "Tech"
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GOVERNMENT "Gov"
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IMPROVEMENT "Building"
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TERRAIN "Terrain"
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NATION "Nation"
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UTYPE "UnitType"
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UTFLAG "UnitFlag"
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UCLASS "UnitClass"
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UCFLAG "UnitClassFlag"
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OTYPE "OutputType"
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SPECIALIST "Specialist"
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/* Minimum size: at city range means city size */
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MINSIZE "MinSize"
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/* AI level of the player */
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AI_LEVEL "AI"
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/* More generic terrain type currently "Land" or "Ocean" */
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TERRAINCLASS "TerrainClass"
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MINYEAR "MinYear"
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/* Terrain alterations that are possible */
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TERRAINALTER "TerrainAlter"
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/* Target tile is used by city. */
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CITYTILE "CityTile"
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GOOD "Good"
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TERRFLAG "TerrainFlag"
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NATIONALITY "Nationality"
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ROADFLAG "RoadFlag"
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EXTRA "Extra"
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TECHFLAG "TechFlag"
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ACHIEVEMENT "Achievement"
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DIPLREL "DiplRel"
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MAXTILEUNITS "MaxUnitsOnTile"
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STYLE "Style"
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MINCULTURE "MinCulture"
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UNITSTATE "UnitState"
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MINMOVES "MinMoveFrags"
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MINVETERAN "MinVeteran"
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MINHP "MinHitPoints"
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AGE "Age"
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NATIONGROUP "NationGroup"
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TOPO "Topology"
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IMPR_GENUS "BuildingGenus"
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ACTION "Action"
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MINTECHS "MinTechs"
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EXTRAFLAG "ExtraFlag"
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MINCALFRAG "MinCalFrag"
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SERVERSETTING "ServerSetting"
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CITYSTATUS "CityStatus"
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MINFOREIGNPCT "MinForeignPct"
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ACTIVITY "Activity"
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DIPLREL_TILE "DiplRelTile"
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DIPLREL_TILE_O "DiplRelTileOther"
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DIPLREL_UNITANY "DiplRelUnitAny"
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DIPLREL_UNITANY_O "DiplRelUnitAnyOther"
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MINLATITUDE "MinLatitude"
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MAXLATITUDE "MaxLatitude"
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COUNTER "Counter"
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ORIGINAL_OWNER "OriginalOwner"
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IMPR_FLAG "BuildingFlag"
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WRAP "Wrap"
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PLAYER_FLAG "PlayerFlag"
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PLAYER_STATE "PlayerState"
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FORM_AGE "FormAge"
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MINCITIES "MinCities"
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end
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