Feature #588 » 0010-Unhardcode-terrain-class-specific-border-claiming-ru.patch
ai/default/daieffects.c | ||
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case EFT_UNIT_SHIELD_VALUE_PCT:
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case EFT_NUKE_BLAST_RADIUS_1_SQ:
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case EFT_HEAL_UNIT_PCT:
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case EFT_TILE_CLAIMABLE:
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break;
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/* This has no effect for AI */
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case EFT_VISIBLE_WALLS:
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common/tech.h | ||
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/* Player can build air units */
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#define SPECENUM_VALUE2 TF_BUILD_AIRBORNE
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#define SPECENUM_VALUE2NAME N_("Build_Airborne")
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/* Player can claim ocean tiles non-adjacent to border source */
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#define SPECENUM_VALUE3 TF_CLAIM_OCEAN
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#define SPECENUM_VALUE3NAME N_("Claim_Ocean")
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/* Player can claim ocean tiles non-adjacent to border source as long
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* as source is ocean tile */
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#define SPECENUM_VALUE4 TF_CLAIM_OCEAN_LIMITED
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#define SPECENUM_VALUE4NAME N_("Claim_Ocean_Limited")
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#define SPECENUM_VALUE5 TECH_USER_1
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#define SPECENUM_VALUE6 TECH_USER_2
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#define SPECENUM_VALUE7 TECH_USER_3
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#define SPECENUM_VALUE8 TECH_USER_4
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#define SPECENUM_VALUE9 TECH_USER_5
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#define SPECENUM_VALUE10 TECH_USER_6
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#define SPECENUM_VALUE11 TECH_USER_7
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#define SPECENUM_VALUE3 TECH_USER_1
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#define SPECENUM_VALUE4 TECH_USER_2
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#define SPECENUM_VALUE5 TECH_USER_3
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#define SPECENUM_VALUE6 TECH_USER_4
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#define SPECENUM_VALUE7 TECH_USER_5
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#define SPECENUM_VALUE8 TECH_USER_6
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#define SPECENUM_VALUE9 TECH_USER_7
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#define SPECENUM_VALUE10 TECH_USER_8
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#define SPECENUM_VALUE11 TECH_USER_9
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#define SPECENUM_VALUE12 TECH_USER_LAST
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/* Keep this last. */
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#define SPECENUM_COUNT TF_COUNT
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data/alien/effects.ruleset | ||
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{ "type", "name", "range", "present"
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"Action", "Upgrade Unit", "Local", TRUE
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}
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[effect_claim_land]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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"TerrainClass", "Land", "Tile"
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"TileRel", "Same Region", "Tile"
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}
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[effect_claim_ocean_adj]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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"TerrainClass", "Oceanic", "Tile"
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"MaxDistanceSq", "2", "Tile"
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}
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[effect_claim_ocean_lake]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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"TerrainClass", "Oceanic", "Tile"
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"MaxRegionTiles", "20", "Continent"
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"TileRel", "Region Surrounded", "Tile"
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; implicit with Region Surrounded
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; "TileRel", "Same Terrain Class", "Tile", FALSE
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}
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[effect_claim_ocean_from_land_bay]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range", "present"
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"TerrainClass", "Oceanic", "Tile", TRUE
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"TileRel", "Same Terrain Class", "Tile", FALSE
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"MaxRegionTiles", "3", "Adjacent", TRUE
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"TileRel", "Only Other Region", "Adjacent", TRUE
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}
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[effect_claim_ocean_tech]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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"TerrainClass", "Oceanic", "Tile"
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"Tech", "Ocean Cities", "Player"
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}
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data/alien/techs.ruleset | ||
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; extra. See "bridged_over" extra property in
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; terrain.ruleset.
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; "Build_Airborne" = from now on can build air units (for use by AI)
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; "Claim_Ocean" = Player claims ocean tiles even if they are not
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; adjacent to border source
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; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
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; they are not adjacent to border source
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;
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; */ <-- avoid gettext warnings
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... | ... | |
name = _("Ocean Cities")
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req1 = "Deneb Radar"
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req2 = "Thermal Module"
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flags = "Claim_Ocean"
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flags = ""
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graphic = "a.ocean_cities"
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graphic_alt = "-"
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helptext = _("Cities on ocean. Why not?")
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data/civ1/effects.ruleset | ||
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{ "type", "name", "range", "present"
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"Action", "Disband Unit Recover", "Local", TRUE
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}
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; Note: There are no oceanic border sources, so we don't need to check
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; the tiles' terrain class
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[effect_claim_land]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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; "TerrainClass", "Land", "Tile"
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"TileRel", "Same Region", "Tile"
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}
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[effect_claim_ocean_adj]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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; "TerrainClass", "Oceanic", "Tile"
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"MaxDistanceSq", "2", "Tile"
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}
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[effect_claim_ocean_lake]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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; "TerrainClass", "Oceanic", "Tile"
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"MaxRegionTiles", "20", "Continent"
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"TileRel", "Region Surrounded", "Tile"
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}
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[effect_claim_ocean_bay]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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; "TerrainClass", "Oceanic", "Tile"
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"MaxRegionTiles", "3", "Adjacent"
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"TileRel", "Only Other Region", "Adjacent"
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"TileRel", "Same Region", "Adjacent"
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}
|
data/civ1/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
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||
; "Build_Airborne" = from now on can build air units (for use by AI)
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; "Claim_Ocean" = Player claims ocean tiles even if they are not
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; adjacent to border source
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; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
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; they are not adjacent to border source
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;
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; */ <-- avoid gettext warnings
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data/civ2/effects.ruleset | ||
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{ "type", "name", "range", "present"
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"Action", "Upgrade Unit", "Local", TRUE
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}
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; Note: There are no oceanic border sources, so we don't need to check
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; the tiles' terrain class
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[effect_claim_land]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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; "TerrainClass", "Land", "Tile"
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"TileRel", "Same Region", "Tile"
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}
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[effect_claim_ocean_adj]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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; "TerrainClass", "Oceanic", "Tile"
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"MaxDistanceSq", "2", "Tile"
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}
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[effect_claim_ocean_lake]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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; "TerrainClass", "Oceanic", "Tile"
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"MaxRegionTiles", "20", "Continent"
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"TileRel", "Region Surrounded", "Tile"
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}
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[effect_claim_ocean_bay]
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type = "Tile_Claimable"
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value = 1
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reqs =
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{ "type", "name", "range"
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; "TerrainClass", "Oceanic", "Tile"
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"MaxRegionTiles", "3", "Adjacent"
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"TileRel", "Only Other Region", "Adjacent"
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"TileRel", "Same Region", "Adjacent"
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}
|
data/civ2/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
|
||
; "Build_Airborne" = from now on can build air units (for use by AI)
|
||
; "Claim_Ocean" = Player claims ocean tiles even if they are not
|
||
; adjacent to border source
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||
; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
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||
; they are not adjacent to border source
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;
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; */ <-- avoid gettext warnings
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||
data/civ2civ3/effects.ruleset | ||
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{ "type", "name", "range", "present"
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"Action", "Upgrade Unit", "Local", TRUE
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||
}
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||
; Note: There are no oceanic border sources, so we don't need to check
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||
; the tiles' terrain class
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||
[effect_claim_land]
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||
type = "Tile_Claimable"
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||
value = 1
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||
reqs =
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||
{ "type", "name", "range"
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||
; "TerrainClass", "Land", "Tile"
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"TileRel", "Same Region", "Tile"
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}
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[effect_claim_ocean_adj]
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||
type = "Tile_Claimable"
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||
value = 1
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||
reqs =
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||
{ "type", "name", "range"
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||
; "TerrainClass", "Oceanic", "Tile"
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"MaxDistanceSq", "2", "Tile"
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||
}
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||
[effect_claim_ocean_lake]
|
||
type = "Tile_Claimable"
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value = 1
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||
reqs =
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||
{ "type", "name", "range"
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||
; "TerrainClass", "Oceanic", "Tile"
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"MaxRegionTiles", "20", "Continent"
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||
"TileRel", "Region Surrounded", "Tile"
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}
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[effect_claim_ocean_bay]
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type = "Tile_Claimable"
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||
value = 1
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||
reqs =
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||
{ "type", "name", "range"
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; "TerrainClass", "Oceanic", "Tile"
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||
"MaxRegionTiles", "3", "Adjacent"
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"TileRel", "Only Other Region", "Adjacent"
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||
"TileRel", "Same Region", "Adjacent"
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||
}
|
data/civ2civ3/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
|
||
; "Build_Airborne" = from now on can build air units (for use by AI)
|
||
; "Claim_Ocean" = Player claims ocean tiles even if they are not
|
||
; adjacent to border source
|
||
; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
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||
; they are not adjacent to border source
|
||
;
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||
; */ <-- avoid gettext warnings
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||
data/classic/effects.ruleset | ||
---|---|---|
{ "type", "name", "range", "present"
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"Action", "Upgrade Unit", "Local", TRUE
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||
}
|
||
; Note: There are no oceanic border sources, so we don't need to check
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||
; the tiles' terrain class
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||
[effect_claim_land]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
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||
{ "type", "name", "range"
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||
; "TerrainClass", "Land", "Tile"
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||
"TileRel", "Same Region", "Tile"
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||
}
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||
[effect_claim_ocean_adj]
|
||
type = "Tile_Claimable"
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||
value = 1
|
||
reqs =
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||
{ "type", "name", "range"
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||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxDistanceSq", "2", "Tile"
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||
}
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||
[effect_claim_ocean_lake]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
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||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "20", "Continent"
|
||
"TileRel", "Region Surrounded", "Tile"
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||
}
|
||
[effect_claim_ocean_bay]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "3", "Adjacent"
|
||
"TileRel", "Only Other Region", "Adjacent"
|
||
"TileRel", "Same Region", "Adjacent"
|
||
}
|
data/classic/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
|
||
; "Build_Airborne" = from now on can build air units (for use by AI)
|
||
; "Claim_Ocean" = Player claims ocean tiles even if they are not
|
||
; adjacent to border source
|
||
; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
|
||
; they are not adjacent to border source
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
data/goldkeep/effects.ruleset | ||
---|---|---|
{ "type", "name", "range", "present"
|
||
"Action", "Upgrade Unit", "Local", TRUE
|
||
}
|
||
; Note: There are no oceanic border sources, so we don't need to check
|
||
; the tiles' terrain class
|
||
[effect_claim_land]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Land", "Tile"
|
||
"TileRel", "Same Region", "Tile"
|
||
}
|
||
[effect_claim_ocean_adj]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxDistanceSq", "2", "Tile"
|
||
}
|
||
[effect_claim_ocean_lake]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "20", "Continent"
|
||
"TileRel", "Region Surrounded", "Tile"
|
||
}
|
||
[effect_claim_ocean_bay]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "3", "Adjacent"
|
||
"TileRel", "Only Other Region", "Adjacent"
|
||
"TileRel", "Same Region", "Adjacent"
|
||
}
|
data/goldkeep/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
|
||
; "Build_Airborne" = from now on can build air units (for use by AI)
|
||
; "Claim_Ocean" = Player claims ocean tiles even if they are not
|
||
; adjacent to border source
|
||
; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
|
||
; they are not adjacent to border source
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
data/granularity/effects.ruleset | ||
---|---|---|
{ "type", "name", "range"
|
||
"Extra", "Mine", "Tile"
|
||
}
|
||
[effect_claim_land]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"TerrainClass", "Land", "Tile"
|
||
"TileRel", "Same Region", "Tile"
|
||
}
|
||
[effect_claim_ocean_adj]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"TerrainClass", "Oceanic", "Tile"
|
||
"MaxDistanceSq", "2", "Tile"
|
||
}
|
||
[effect_claim_ocean_lake]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "20", "Continent"
|
||
"TileRel", "Region Surrounded", "Tile"
|
||
; implicit with Region Surrounded
|
||
; "TileRel", "Same Terrain Class", "Tile", FALSE
|
||
}
|
||
[effect_claim_ocean_from_land_bay]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range", "present"
|
||
"TerrainClass", "Oceanic", "Tile", TRUE
|
||
"TileRel", "Same Terrain Class", "Tile", FALSE
|
||
"MaxRegionTiles", "3", "Adjacent", TRUE
|
||
"TileRel", "Only Other Region", "Adjacent", TRUE
|
||
}
|
data/granularity/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
|
||
; "Build_Airborne" = from now on can build air units (for use by AI)
|
||
; "Claim_Ocean" = Player claims ocean tiles even if they are not
|
||
; adjacent to border source
|
||
; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
|
||
; they are not adjacent to border source
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
data/multiplayer/effects.ruleset | ||
---|---|---|
{ "type", "name", "range", "present"
|
||
"Action", "Upgrade Unit", "Local", TRUE
|
||
}
|
||
; Note: There are no oceanic border sources, so we don't need to check
|
||
; the tiles' terrain class
|
||
[effect_claim_land]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Land", "Tile"
|
||
"TileRel", "Same Region", "Tile"
|
||
}
|
||
[effect_claim_ocean_adj]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxDistanceSq", "2", "Tile"
|
||
}
|
||
[effect_claim_ocean_lake]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "20", "Continent"
|
||
"TileRel", "Region Surrounded", "Tile"
|
||
}
|
||
[effect_claim_ocean_bay]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "3", "Adjacent"
|
||
"TileRel", "Only Other Region", "Adjacent"
|
||
"TileRel", "Same Region", "Adjacent"
|
||
}
|
data/multiplayer/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
|
||
; "Build_Airborne" = from now on can build air units (for use by AI)
|
||
; "Claim_Ocean" = Player claims ocean tiles even if they are not
|
||
; adjacent to border source
|
||
; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
|
||
; they are not adjacent to border source
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
data/ruledit/comments-3.3.txt | ||
---|---|---|
; extra. See \"bridged_over\" extra property in\n\
|
||
; terrain.ruleset.\n\
|
||
; \"Build_Airborne\" = from now on can build air units (for use by AI)\n\
|
||
; \"Claim_Ocean\" = Player claims ocean tiles even if they are not\n\
|
||
; adjacent to border source\n\
|
||
; \"Claim_Ocean_Limited\" = Oceanic border sources claim ocean tiles even if\n\
|
||
; they are not adjacent to border source\n\
|
||
;\n\
|
||
; */ <-- avoid gettext warnings\n\
|
||
"
|
data/sandbox/effects.ruleset | ||
---|---|---|
"Counter", "Turn_Owned2", "City", TRUE
|
||
"Counter", "Turn_of_Celebration", "City", TRUE
|
||
}
|
||
; Note: There are no oceanic border sources, so we don't need to check
|
||
; the tiles' terrain class
|
||
[effect_claim_land]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Land", "Tile"
|
||
"TileRel", "Same Region", "Tile"
|
||
}
|
||
[effect_claim_ocean_adj]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxDistanceSq", "2", "Tile"
|
||
}
|
||
[effect_claim_ocean_lake]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "20", "Continent"
|
||
"TileRel", "Region Surrounded", "Tile"
|
||
}
|
||
[effect_claim_ocean_bay]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "3", "Adjacent"
|
||
"TileRel", "Only Other Region", "Adjacent"
|
||
"TileRel", "Same Region", "Adjacent"
|
||
}
|
data/sandbox/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
|
||
; "Build_Airborne" = from now on can build air units (for use by AI)
|
||
; "Claim_Ocean" = Player claims ocean tiles even if they are not
|
||
; adjacent to border source
|
||
; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
|
||
; they are not adjacent to border source
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
data/stub/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
|
||
; "Build_Airborne" = from now on can build air units (for use by AI)
|
||
; "Claim_Ocean" = Player claims ocean tiles even if they are not
|
||
; adjacent to border source
|
||
; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
|
||
; they are not adjacent to border source
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
data/webperimental/effects.ruleset | ||
---|---|---|
{ "type", "name", "range", "present"
|
||
"Action", "Upgrade Unit", "Local", TRUE
|
||
}
|
||
; Note: There are no oceanic border sources, so we don't need to check
|
||
; the tiles' terrain class
|
||
[effect_claim_land]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Land", "Tile"
|
||
"TileRel", "Same Region", "Tile"
|
||
}
|
||
[effect_claim_ocean_adj]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxDistanceSq", "2", "Tile"
|
||
}
|
||
[effect_claim_ocean_lake]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "20", "Continent"
|
||
"TileRel", "Region Surrounded", "Tile"
|
||
}
|
||
[effect_claim_ocean_bay]
|
||
type = "Tile_Claimable"
|
||
value = 1
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
; "TerrainClass", "Oceanic", "Tile"
|
||
"MaxRegionTiles", "3", "Adjacent"
|
||
"TileRel", "Only Other Region", "Adjacent"
|
||
"TileRel", "Same Region", "Adjacent"
|
||
}
|
data/webperimental/techs.ruleset | ||
---|---|---|
; extra. See "bridged_over" extra property in
|
||
; terrain.ruleset.
|
||
; "Build_Airborne" = from now on can build air units (for use by AI)
|
||
; "Claim_Ocean" = Player claims ocean tiles even if they are not
|
||
; adjacent to border source
|
||
; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
|
||
; they are not adjacent to border source
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
doc/README.effects | ||
---|---|---|
"Steal Gold Escape" actions that is lost before it reaches the player
|
||
ordering it. Evaluated against the actor unit.
|
||
Tile_Claimable
|
||
A positive value means national borders can expand to this tile from a
|
||
border source (city or base). The border source's tile is used as the
|
||
other tile for requirements that depend on two tiles.
|
||
Tile_Workable
|
||
If value > 0, city can work target tile.
|
||
gen_headers/enums/effects_enums.def | ||
---|---|---|
TECH_LEAKAGE "Tech_Leakage"
|
||
IMPR_UPKEEP_REDUCTION "Impr_Upkeep_Reduction"
|
||
CULTURE_PCT "Culture_Pct"
|
||
TILE_CLAIMABLE "Tile_Claimable"
|
||
USER_EFFECT_1 "User_Effect_1"
|
||
USER_EFFECT_2 "User_Effect_2"
|
||
USER_EFFECT_3 "User_Effect_3"
|
server/maphand.c | ||
---|---|---|
#include "maphand.h"
|
||
#define MAXIMUM_CLAIMED_OCEAN_SIZE (20)
|
||
/* Suppress send_tile_info() during game_load() */
|
||
static bool send_tile_suppressed = FALSE;
|
||
... | ... | |
const struct player *pplayer,
|
||
enum vision_layer vlayer);
|
||
static bool is_claimable_ocean(struct tile *ptile, struct tile *source,
|
||
struct player *pplayer);
|
||
static bool is_tile_claimable(struct tile *ptile, struct tile *source,
|
||
struct player *pplayer);
|
||
/**********************************************************************//**
|
||
Used only in global_warming() and nuclear_winter() below.
|
||
... | ... | |
claimer = tile_claimer(ptile);
|
||
if (claimer != NULL) {
|
||
/* Make sure map_claim_border() conditions are still satisfied */
|
||
if (is_ocean_tile(ptile)) {
|
||
/* Only certain water tiles are claimable */
|
||
if (!is_claimable_ocean(ptile, claimer, tile_owner(ptile))) {
|
||
map_clear_border(ptile);
|
||
}
|
||
} else {
|
||
/* Only land tiles on the same island as the border source
|
||
* are claimable */
|
||
if (tile_continent(ptile) != tile_continent(claimer)) {
|
||
map_clear_border(ptile);
|
||
}
|
||
if (!is_tile_claimable(ptile, claimer, tile_owner(ptile))) {
|
||
map_clear_border(ptile);
|
||
}
|
||
}
|
||
... | ... | |
}
|
||
/**********************************************************************//**
|
||
Ocean tile can be claimed iff one of the following conditions stands:
|
||
a) it is an inland lake not larger than MAXIMUM_OCEAN_SIZE
|
||
b) it is adjacent to only one continent and not more than two ocean tiles
|
||
c) It is one tile away from a border source
|
||
d) Player knows tech with Claim_Ocean flag
|
||
e) Source itself is Oceanic tile and player knows tech with Claim_Ocean_Limited flag
|
||
The source which claims the ocean has to be placed on the correct continent.
|
||
in case a) The continent which surrounds the inland lake
|
||
in case b) The only continent which is adjacent to the tile
|
||
A tile can be claimed by a border source iff the tile itself is the
|
||
border source or the Tile_Claimable effect is positive
|
||
**************************************************************************/
|
||
static bool is_claimable_ocean(struct tile *ptile, struct tile *source,
|
||
struct player *pplayer)
|
||
static bool is_tile_claimable(struct tile *ptile, struct tile *source,
|
||
struct player *pplayer)
|
||
{
|
||
Continent_id cont = tile_continent(ptile);
|
||
Continent_id source_cont = tile_continent(source);
|
||
int ocean_tiles;
|
||
bool other_continent;
|
||
if (get_ocean_size(-cont) <= MAXIMUM_CLAIMED_OCEAN_SIZE
|
||
&& get_lake_surrounder(cont) == source_cont) {
|
||
return TRUE;
|
||
}
|
||
if (ptile == source) {
|
||
/* Source itself is always claimable. */
|
||
return TRUE;
|
||
}
|
||
if (num_known_tech_with_flag(pplayer, TF_CLAIM_OCEAN) > 0
|
||
|| (source_cont < 0 && num_known_tech_with_flag(pplayer, TF_CLAIM_OCEAN_LIMITED) > 0)) {
|
||
return TRUE;
|
||
}
|
||
ocean_tiles = 0;
|
||
other_continent = FALSE;
|
||
adjc_iterate(&(wld.map), ptile, adj_tile) {
|
||
Continent_id adj_cont = tile_continent(adj_tile);
|
||
if (adj_tile == source) {
|
||
/* Water next to border source is always claimable */
|
||
return TRUE;
|
||
}
|
||
if (adj_cont == cont) {
|
||
ocean_tiles++;
|
||
} else if (adj_cont != source_cont) {
|
||
/* This water is adjacent to a continent different from the one
|
||
* the border source is on */
|
||
other_continent = TRUE;
|
||
}
|
||
} adjc_iterate_end;
|
||
if (!other_continent && ocean_tiles <= 2) {
|
||
return TRUE;
|
||
} else {
|
||
return FALSE;
|
||
}
|
||
return 0 < get_target_bonus_effects(nullptr,
|
||
&(const struct req_context) {
|
||
.tile = ptile,
|
||
.player = pplayer,
|
||
},
|
||
&(const struct req_context) {
|
||
.tile = source,
|
||
},
|
||
EFT_TILE_CLAIMABLE);
|
||
}
|
||
/**********************************************************************//**
|
||
... | ... | |
}
|
||
}
|
||
if (is_ocean_tile(dtile)) {
|
||
/* Only certain water tiles are claimable */
|
||
if (is_claimable_ocean(dtile, ptile, owner)) {
|
||
map_claim_ownership(dtile, owner, ptile, dr == 0);
|
||
}
|
||
} else {
|
||
/* Only land tiles on the same island as the border source
|
||
* are claimable */
|
||
if (tile_continent(dtile) == tile_continent(ptile)) {
|
||
map_claim_ownership(dtile, owner, ptile, dr == 0);
|
||
}
|
||
/* Only certain tiles are claimable */
|
||
if (is_tile_claimable(dtile, ptile, owner)) {
|
||
map_claim_ownership(dtile, owner, ptile, dr == 0);
|
||
}
|
||
} circle_dxyr_iterate_end;
|
||
}
|
server/ruleset/rscompat.c | ||
---|---|---|
#include "rscompat.h"
|
||
#define MAXIMUM_CLAIMED_OCEAN_SIZE_3_2 (20)
|
||
#define enough_new_user_flags(_new_flags_, _name_, \
|
||
_LAST_USER_FLAG_, _LAST_USER_FLAG_PREV_) \
|
||
FC_STATIC_ASSERT((ARRAY_SIZE(_new_flags_) \
|
||
... | ... | |
not_enough_new_##_name_##_user_flags)
|
||
#define UTYF_LAST_USER_FLAG_3_2 UTYF_USER_FLAG_50
|
||
#define TECH_LAST_USER_FLAG_3_2 TECH_USER_7
|
||
static int first_free_unit_type_user_flag(void);
|
||
static int first_free_tech_user_flag(void);
|
||
/**********************************************************************//**
|
||
Initialize rscompat information structure
|
||
... | ... | |
}
|
||
}
|
||
if (info->version < RSFORMAT_3_3) {
|
||
int first_free;
|
||
int i;
|
||
/* Some tech flags moved to the ruleset between 3.2 and 3.3.
|
||
* Add them back as user flags.
|
||
* XXX: ruleset might not need all of these, and may have enough
|
||
* flags of its own that these additional ones prevent conversion. */
|
||
const struct {
|
||
const char *name;
|
||
const char *helptxt;
|
||
} new_flags_33[] = {
|
||
{ N_("Claim_Ocean"),
|
||
N_("National borders expand freely into the ocean.") },
|
||
{ N_("Claim_Ocean_Limited"),
|
||
N_("National borders from oceanic sources expand freely.") },
|
||
};
|
||
enough_new_user_flags(new_flags_33, tech,
|
||
(TECH_USER_LAST - 1), TECH_LAST_USER_FLAG_3_2);
|
||
/* Tech flags. */
|
||
first_free = first_free_tech_user_flag() + TECH_USER_1;
|
||
for (i = 0; i < ARRAY_SIZE(new_flags_33); i++) {
|
||
if (TECH_USER_1 + MAX_NUM_USER_TECH_FLAGS <= first_free + i) {
|
||
/* Can't add the user unit type flags. */
|
||
ruleset_error(NULL, LOG_ERROR,
|
||
"Can't upgrade the ruleset. Not enough free tech "
|
||
"user flags to add user flags for the tech flags "
|
||
"that used to be hardcoded.");
|
||
return FALSE;
|
||
}
|
||
/* Shouldn't be possible for valid old ruleset to have flag names that
|
||
* clash with these ones */
|
||
if (tech_flag_id_by_name(new_flags_33[i].name, fc_strcasecmp)
|
||
!= tech_flag_id_invalid()) {
|
||
ruleset_error(NULL, LOG_ERROR,
|
||
"Ruleset had illegal user tech flag '%s'",
|
||
new_flags_33[i].name);
|
||
return FALSE;
|
||
}
|
||
set_user_tech_flag_name(first_free + i,
|
||
new_flags_33[i].name,
|
||
new_flags_33[i].helptxt);
|
||
}
|
||
}
|
||
/* No errors encountered. */
|
||
return TRUE;
|
||
}
|
||
... | ... | |
void rscompat_postprocess(struct rscompat_info *info)
|
||
{
|
||
struct action_enabler *enabler;
|
||
struct effect *effect;
|
||
struct requirement e_req;
|
||
if (!info->compat_mode || info->version >= RSFORMAT_CURRENT) {
|
||
... | ... | |
* thought limited by game.info.tech_leakage setting. */
|
||
effect_new(EFT_TECH_LEAKAGE, 1, nullptr);
|
||
/* Old behavior: Land tiles can be claimed by land border sources on the
|
||
* same continent. */
|
||
effect = effect_new(EFT_TILE_CLAIMABLE, 1, nullptr);
|
||
e_req = req_from_values(VUT_TERRAINCLASS, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, TC_LAND);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_values(VUT_TILE_REL, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, TREL_SAME_REGION);
|
||
effect_req_append(effect, e_req);
|
||
/* Tile-range TREL_SAME_REGION implies TREL_SAME_TCLASS */
|
||
/* Old behavior: Oceanic tiles can be claimed by adjacent border
|
||
* sources. */
|
||
effect = effect_new(EFT_TILE_CLAIMABLE, 1, nullptr);
|
||
e_req = req_from_values(VUT_TERRAINCLASS, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, TC_OCEAN);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_values(VUT_MAX_DISTANCE_SQ, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, 2);
|
||
effect_req_append(effect, e_req);
|
||
/* Old behavior: Oceanic tiles part of an ocean that is no larger than
|
||
* MAXIMUM_CLAIMED_OCEAN_SIZE tiles and that is adjacent to only one
|
||
* continent (i.e. surrounded by it) can be claimed by land border
|
||
* sources on that continent. */
|
||
effect = effect_new(EFT_TILE_CLAIMABLE, 1, nullptr);
|
||
e_req = req_from_values(VUT_TERRAINCLASS, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, TC_OCEAN);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_values(VUT_MAX_REGION_TILES, REQ_RANGE_CONTINENT,
|
||
FALSE, TRUE, FALSE,
|
||
MAXIMUM_CLAIMED_OCEAN_SIZE_3_2);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_values(VUT_TILE_REL, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, TREL_REGION_SURROUNDED);
|
||
effect_req_append(effect, e_req);
|
||
/* Tile-range TREL_REGION_SURROUNDED implies negated TREL_SAME_TCLASS */
|
||
/* Old behavior: Oceanic tiles adjacent to no more than two other oceanic
|
||
* tiles and (individually) adjacent to only a single continent can be
|
||
* claimed by land border sources on that continent. */
|
||
effect = effect_new(EFT_TILE_CLAIMABLE, 1, nullptr);
|
||
e_req = req_from_values(VUT_TERRAINCLASS, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, TC_OCEAN);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_values(VUT_TILE_REL, REQ_RANGE_TILE,
|
||
FALSE, FALSE, FALSE, TREL_SAME_TCLASS);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_values(VUT_MAX_REGION_TILES, REQ_RANGE_ADJACENT,
|
||
FALSE, TRUE, FALSE, 2 + 1);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_values(VUT_TILE_REL, REQ_RANGE_ADJACENT,
|
||
FALSE, TRUE, FALSE, TREL_ONLY_OTHER_REGION);
|
||
effect_req_append(effect, e_req);
|
||
/* Old behavior: Oceanic tiles can be claimed by any oceanic border
|
||
* sources with the Claim_Ocean_Limited techflag. */
|
||
effect = effect_new(EFT_TILE_CLAIMABLE, 1, nullptr);
|
||
e_req = req_from_values(VUT_TERRAINCLASS, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, TC_OCEAN);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_values(VUT_TILE_REL, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, TREL_SAME_TCLASS);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_str("TechFlag", "Player", FALSE, TRUE, FALSE,
|
||
"Claim_Ocean_Limited");
|
||
effect_req_append(effect, e_req);
|
||
/* Old behavior: Oceanic tiles can be claimed by any border sources
|
||
* with the Claim_Ocean techflag. */
|
||
effect = effect_new(EFT_TILE_CLAIMABLE, 1, nullptr);
|
||
e_req = req_from_values(VUT_TERRAINCLASS, REQ_RANGE_TILE,
|
||
FALSE, TRUE, FALSE, TC_OCEAN);
|
||
effect_req_append(effect, e_req);
|
||
e_req = req_from_str("TechFlag", "Player", FALSE, TRUE, FALSE,
|
||
"Claim_Ocean");
|
||
effect_req_append(effect, e_req);
|
||
/* Make sure that all action enablers added or modified by the
|
||
* compatibility post processing fulfills all hard action requirements. */
|
||
rscompat_enablers_add_obligatory_hard_reqs();
|
||
... | ... | |
return MAX_NUM_USER_UNIT_FLAGS;
|
||
}
|
||
/**********************************************************************//**
|
||
Find and return the first unused tech user flag. If all tech
|
||
user flags are taken MAX_NUM_USER_TECH_FLAGS is returned.
|
||
**************************************************************************/
|
||
static int first_free_tech_user_flag(void)
|
||
{
|
||
int flag;
|
||
/* Find the first unused user defined tech flag. */
|
||
for (flag = 0; flag < MAX_NUM_USER_TECH_FLAGS; flag++) {
|
||
if (tech_flag_id_name_cb(flag + TECH_USER_1) == nullptr) {
|
||
return flag;
|
||
}
|
||
}
|
||
/* All tech user flags are taken. */
|
||
return MAX_NUM_USER_TECH_FLAGS;
|
||
}
|
||
/**********************************************************************//**
|
||
Convert 3.2 unit type flag name to 3.3 one.
|
||
**************************************************************************/
|
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