Feature #689 ยป 0002-terrain_enums.def-sort-enum-values-alphabetically-by.patch
gen_headers/enums/terrain_enums.def | ||
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enum terrain_class
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prefix TC_
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count
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style identifiers sorted
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values
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/* TRANS: terrain class: used adjectivally */
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LAND N_("Land")
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... | ... | |
enum terrain_alteration
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prefix TA_
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count
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style identifiers sorted
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values
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/* Can build irrigation without changing terrain */
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/* Can build military base */
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/* TRANS: this and following strings may rarely be presented to the player
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* in ruleset help text, to denote the set of terrains which can be altered
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* in a particular way */
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CAN_BASE N_("CanBase")
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/* Can build irrigation without changing terrain */
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CAN_IRRIGATE N_("CanIrrigate")
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/* Can build mine without changing terrain */
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CAN_MINE N_("CanMine")
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/* Can build roads and/or railroads */
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CAN_ROAD N_("CanRoad")
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/* Can build military base */
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CAN_BASE N_("CanBase")
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/* Can place extras with infrapoints */
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CAN_PLACE N_("CanPlace")
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/* Can build roads and/or railroads */
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CAN_ROAD N_("CanRoad")
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end
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/* Used in the network protocol. */
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... | ... | |
prefix TER_
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name-override
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bitvector bv_terrain_flags
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style identifiers sorted
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values
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/* No barbarians summoned on this terrain. */
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/* Terrains with this type can have road with "River" flag on them. */
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/* TRANS: this and following strings are 'terrain flags', which may rarely
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* be presented to the player in ruleset help text */
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NO_BARBS N_("NoBarbs")
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/* No cities on this terrain. */
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NO_CITIES N_("NoCities")
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/* Players will start on this terrain type. */
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STARTER N_("Starter")
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/* Terrains with this type can have road with "River" flag on them. */
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CAN_HAVE_RIVER N_("CanHaveRiver")
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/* this tile is not safe as coast, (all ocean / ice) */
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UNSAFE_COAST N_("UnsafeCoast")
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/* Borders on this terrain are not blocking unit movement */
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ENTER_BORDERS N_("EnterBorders")
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/* Fresh water terrain */
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FRESHWATER N_("FreshWater")
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/* Ice-covered terrain (affects minimap) */
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FROZEN N_("Frozen")
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/* Map generator does not place this terrain */
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NOT_GENERATED N_("NotGenerated")
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/* No barbarians summoned on this terrain. */
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NO_BARBS N_("NoBarbs")
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/* No cities on this terrain. */
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NO_CITIES N_("NoCities")
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/* Units on this terrain are not generating or subject to zoc */
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NO_ZOC N_("NoZoc")
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/* Borders on this terrain are not blocking unit movement */
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ENTER_BORDERS N_("EnterBorders")
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/* Ice-covered terrain (affects minimap) */
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FROZEN N_("Frozen")
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/* Players will start on this terrain type. */
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STARTER N_("Starter")
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/* this tile is not safe as coast, (all ocean / ice) */
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UNSAFE_COAST N_("UnsafeCoast")
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USER_1
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USER_2
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USER_3
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... | ... | |
enum mapgen_terrain_property
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prefix MG_
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count
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style identifiers sorted
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values
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MOUNTAINOUS "mountainous"
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GREEN "green"
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FOLIAGE "foliage"
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TROPICAL "tropical"
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TEMPERATE "temperate"
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COLD "cold"
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FROZEN "frozen"
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WET "wet"
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DRY "dry"
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FOLIAGE "foliage"
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FROZEN "frozen"
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GREEN "green"
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MOUNTAINOUS "mountainous"
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OCEAN_DEPTH "ocean_depth"
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TEMPERATE "temperate"
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TROPICAL "tropical"
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WET "wet"
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end
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