Feature #678 » 0008-Add-Same-Terrain-Class-TileRel-requirement.patch
common/metaknowledge.c | ||
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}
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if (req->source.kind == VUT_TILE_REL) {
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enum known_type needed;
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if (context->tile == NULL || other_context->tile == NULL) {
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/* The tile may exist but not be passed when the problem type is
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* RPT_POSSIBLE. */
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return prob_type == RPT_CERTAIN;
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}
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if (tile_get_known(other_context->tile, pov_player) == TILE_UNKNOWN) {
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switch (req->source.value.tilerel) {
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case TREL_REGION_SURROUNDED:
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/* Too complicated to figure out */
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return FALSE;
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case TREL_SAME_TCLASS:
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/* Evaluated based on actual terrain type's class */
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needed = TILE_KNOWN_SEEN;
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break;
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default:
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/* Only need the continent ID; known is enough */
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needed = TILE_KNOWN_UNSEEN;
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break;
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}
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if (req->source.value.tilerel == TREL_REGION_SURROUNDED) {
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/* Too complicated to figure out */
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if (tile_get_known(other_context->tile, pov_player) < needed) {
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return FALSE;
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}
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... | ... | |
case REQ_RANGE_ADJACENT:
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/* TODO: Known tiles might be enough to determine the answer already;
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* should we check on an individual requirement basis? */
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if (tile_get_known(context->tile, pov_player) == TILE_UNKNOWN) {
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if (tile_get_known(context->tile, pov_player) < needed) {
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return FALSE;
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}
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range_adjc_iterate(&(wld.map), context->tile, req->range, adj_tile) {
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if (tile_get_known(adj_tile, pov_player) == TILE_UNKNOWN) {
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if (tile_get_known(adj_tile, pov_player) < needed) {
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return FALSE;
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}
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} range_adjc_iterate_end;
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common/reqtext.c | ||
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case VUT_TILE_REL:
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switch (preq->source.value.tilerel) {
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case TREL_SAME_TCLASS:
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switch (preq->range) {
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case REQ_RANGE_TILE:
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fc_strlcat(buf, prefix, bufsz);
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if (preq->present) {
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fc_strlcat(buf, _("Must be on the same terrain class."),
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bufsz);
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} else {
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fc_strlcat(buf, _("Must be on a different terrain class."),
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bufsz);
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}
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return TRUE;
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case REQ_RANGE_CADJACENT:
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fc_strlcat(buf, prefix, bufsz);
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if (preq->present) {
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fc_strlcat(buf, _("Must be cardinally adjacent to the same "
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"terrain class."),
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bufsz);
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} else {
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fc_strlcat(buf, _("Must not be cardinally adjacent to the same "
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"terrain class."),
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bufsz);
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}
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return TRUE;
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case REQ_RANGE_ADJACENT:
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fc_strlcat(buf, prefix, bufsz);
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if (preq->present) {
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fc_strlcat(buf, _("Must be adjacent to the same terrain class."),
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bufsz);
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} else {
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fc_strlcat(buf, _("Must not be adjacent to the same terrain "
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"class."),
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bufsz);
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}
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return TRUE;
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case REQ_RANGE_CITY:
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case REQ_RANGE_TRADE_ROUTE:
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case REQ_RANGE_CONTINENT:
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case REQ_RANGE_PLAYER:
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case REQ_RANGE_TEAM:
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case REQ_RANGE_ALLIANCE:
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case REQ_RANGE_WORLD:
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case REQ_RANGE_LOCAL:
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case REQ_RANGE_COUNT:
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/* Not supported. */
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break;
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}
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break;
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case TREL_SAME_REGION:
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switch (preq->range) {
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case REQ_RANGE_TILE:
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common/requirements.c | ||
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/* Same requirement at different ranges. Note that same range is
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* already covered by are_requirements_opposites() above. */
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switch (req1->source.value.tilerel) {
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case TREL_SAME_TCLASS:
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case TREL_SAME_REGION:
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case TREL_REGION_SURROUNDED:
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/* Negated req at larger range contradicts present req at
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... | ... | |
return FALSE;
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}
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}
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if (req1->source.value.tilerel == TREL_REGION_SURROUNDED
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|| req2->source.value.tilerel == TREL_REGION_SURROUNDED) {
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if (req1->source.value.tilerel == TREL_SAME_TCLASS
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&& req2->source.value.tilerel == TREL_SAME_REGION) {
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/* Same region at any range implies same terrain class at that range
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* and any larger range ~> contradicts negated */
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return (!req1->present && req2->present
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&& (req1->range >= req2->range));
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} else if (req2->source.value.tilerel == TREL_SAME_TCLASS
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&& req1->source.value.tilerel == TREL_SAME_REGION) {
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/* Same as above */
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return (req1->present && !req2->present
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&& (req1->range <= req2->range));
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} else if (req1->source.value.tilerel == TREL_REGION_SURROUNDED
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|| req2->source.value.tilerel == TREL_REGION_SURROUNDED) {
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const struct requirement *surr, *other;
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if (req1->source.value.tilerel == TREL_REGION_SURROUNDED) {
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surr = req1;
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... | ... | |
}
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if (surr->present && surr->range == REQ_RANGE_TILE) {
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/* Target tile must be part of a surrounded region
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* ~> not the same terrain class
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* ~> not the same region
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* ~> not touched by a third region */
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switch (other->source.value.tilerel) {
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case TREL_SAME_TCLASS:
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case TREL_SAME_REGION:
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return (other->present && other->range == REQ_RANGE_TILE);
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case TREL_ONLY_OTHER_REGION:
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... | ... | |
}
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switch (req->source.value.tilerel) {
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case TREL_SAME_TCLASS:
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if (tile_terrain(other_context->tile) == T_UNKNOWN) {
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return TRI_MAYBE;
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}
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fc_assert_ret_val_msg((req->range == REQ_RANGE_TILE
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|| req->range == REQ_RANGE_CADJACENT
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|| req->range == REQ_RANGE_ADJACENT),
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TRI_MAYBE,
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"Invalid range %d for tile relation \"%s\" req",
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req->range, tilerel_type_name(TREL_SAME_TCLASS));
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{
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enum terrain_class cls = terrain_type_terrain_class(
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tile_terrain(other_context->tile));
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bool seen_unknown = FALSE;
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const struct terrain *terr;
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if ((terr = tile_terrain(context->tile)) == T_UNKNOWN) {
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seen_unknown = TRUE;
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} else if (terrain_type_terrain_class(terr) == cls) {
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return TRUE;
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}
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range_adjc_iterate(nmap, context->tile, req->range, adj_tile) {
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if ((terr = tile_terrain(adj_tile)) == T_UNKNOWN) {
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seen_unknown = TRUE;
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} else if (terrain_type_terrain_class(terr) == cls) {
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return TRUE;
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}
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} range_adjc_iterate_end;
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if (seen_unknown) {
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return TRI_MAYBE;
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} else {
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return TRI_NO;
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}
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}
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break;
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case TREL_SAME_REGION:
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if (tile_continent(other_context->tile) == 0) {
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return TRI_MAYBE;
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... | ... | |
return buf;
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case VUT_TILE_REL:
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switch (psource->value.tilerel) {
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case TREL_SAME_TCLASS:
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fc_strlcat(buf, _("Same terrain class"), bufsz);
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break;
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case TREL_SAME_REGION:
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fc_strlcat(buf, _("Same continent/ocean"), bufsz);
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break;
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doc/README.effects | ||
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(north pole).
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TileRel is about the relation to a specific other tile; currently only available
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for action enablers (see also README.actions) and a select few effects. It is
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one of "Same Region" (on or adjacent to the same continent/ocean as the other
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tile, depending on range), "Only Other Region" (only adjacent to tiles of its
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own or the other tile's continent/ocean, not a third one; not available at Tile
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range), or "Region Surrounded" (on or adjacent to a lake/island touching only
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the other tile's continent/ocean).
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one of "Same Terrain Class" (on or adjacent to the same terrain class as the
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other tile, depending on range), "Same Region" (on or adjacent to the same
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continent/ocean as the other tile), "Only Other Region" (only adjacent to tiles
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of its own or the other tile's continent/ocean, not a third one; not available
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at Tile range), or "Region Surrounded" (on or adjacent to a lake/island
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touching only the other tile's continent/ocean).
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MaxDistanceSq is about the (squared) distance between two tiles; currently
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only available for action enablers (see also README.actions) and a select
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few effects.
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gen_headers/enums/fc_types_enums.def | ||
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ONLY_OTHER_REGION "Only Other Region"
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REGION_SURROUNDED "Region Surrounded"
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SAME_REGION "Same Region"
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SAME_TCLASS "Same Terrain Class"
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end
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