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Feature #1551
openProhibit diplomacy between arbitrary players
Start date:
06/30/2025
Due date:
% Done:
0%
Estimated time:
Description
In https://forums.civfanatics.com/threads/civ2-scripting-guide.7001 Civ2 scripting, there is a NEGOTIATION
trigger that blocks meeting (and thus peace treaty) between any or specific players. We could make some script callback on meeting with a mechanism to prevent the meeting to happen (passing a table checking then a field? inserting local method into Lua closure?), or just make "No_Diplomacy" effect dependent on the other player. Maybe this should be a part of some advanced diplomacy control mechanism with also Civ2 Great Wall effect.
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