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Bug #1699
openUnits get stuck in ACTIVITY_GOTO_NOWHERE or a failed goto shifts to ACTIVITY_IDLE
Status:
New
Priority:
Normal
Assignee:
-
Category:
Server
Target version:
-
Start date:
10/09/2025
Due date:
% Done:
0%
Estimated time:
Description
Especially in a long game, units will get stuck in the
ACTIVITY_GOTO with a NULL goto_tile pointer; or stuck in ACTIVITY_IDLE
mode with a valid goto_tile pointer.
This fix does not address the how the units get it these degraded states,
but it does either complete an interrupted ACTIVITY_GOTO (if possible), or
return an ACTIVITY_GOTO_NOWHERE back to the ACTIVITY_IDLE mode, returning
the unit to managed productivity.
Files
Updated by John Robertson about 1 hour ago
- File 1699.v2.patch 1699.v2.patch added
added needed memory cleanup
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