John Robertson
- Login: jro@advops.com
- Registered on: 07/29/2025
- Last connection: 09/23/2025
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 1 | 0 | 1 |
Reported issues | 6 | 3 | 9 |
Activity
Today
- 06:54 AM Freeciv Bug #1699: Units get stuck in ACTIVITY_GOTO_NOWHERE or a failed goto shifts to ACTIVITY_IDLE
- added needed memory cleanup
- 06:04 AM Freeciv Bug #1699 (New): Units get stuck in ACTIVITY_GOTO_NOWHERE or a failed goto shifts to ACTIVITY_IDLE
- Especially in a long game, units will get stuck in the
ACTIVITY_GOTO with a NULL goto_tile pointer; or stuck in ACT...
10/05/2025
- 01:34 AM Freeciv Bug #1695: SIGSEGV from NULL punit->goto_tile
- If I find this symptom in set I am working with now, I will upload it.
- 01:22 AM Freeciv Bug #1695: SIGSEGV from NULL punit->goto_tile
- regrets, I have recently deleted it. I will change my habit and start attaching them.
(It probably has around 10K u...
09/29/2025
- 04:15 AM Freeciv Bug #1695: SIGSEGV from NULL punit->goto_tile
- In case it ends up helpful, here is the back trace of the stack:...
- 04:03 AM Freeciv Bug #1695 (New): SIGSEGV from NULL punit->goto_tile
- [3.3.90.5-dev]
Occasionally, especially in a long game, goto units get stuck in "G" goto mode, but going nowhere. T...
09/27/2025
- 05:39 AM Freeciv Bug #1693: SIGSEGV in begin_phase from autoattack loss.
- Found the same issue in the end_phase.
09/23/2025
- 10:18 AM Freeciv Bug #1693 (New): SIGSEGV in begin_phase from autoattack loss.
- [3.3.90.5-dev]
During the begin_phase, an autoattack from movement can delete a unit that is later accessed after be...
08/22/2025
- 08:45 PM Freeciv Feature #1659 (New): It would be nice to be able to choose the nation's border color at startup.
- During the "Pick Nation" process, it would be nice to also be able to set the nation's boarder color.
- 08:37 PM Freeciv Bug #1658 (Closed): [Qt] Unable to choose nation for a new game.
- When starting a new game, the [Ok] button to select a nation is enabled, but does not function.
At new game start ...
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