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Bug #1942

closed

City celebration effects manifest in two turns instead of one turn

Added by Affy Dal 8 months ago. Updated about 13 hours ago.

Status:
Closed
Priority:
Normal
Category:
Server
Target version:
Start date:
02/12/2026
Due date:
% Done:

0%

Estimated time:

Description

I've been unable to find any mention of this in recent changelogs, so I'm assuming it's an unintended bug. If not, it's a monumental mechanical change that's inconsistent with the mechanics of any other Civ game.

This seems to have been introduced in v3.2.0 but wasn't caught when addressing RM#1369.

To replicate: start a new game, grow a city to 3 population, and set that city to happy. While the city interface will indicate celebration on the next turn, actual changes to tile outputs will not take effect until the following turn after that.


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Related issues 1 (1 open — 0 closed)

Blocks Task #2218: Release 3.2.7NewMarko Lindqvist09/05/2026

Actions
Actions #1

Updated by Affy Dal 8 months ago

So far I've been able to replicate this in civ2civ3, civ1, and classic rulesets. I assume it makes no difference what ruleset you use.

Actions #2

Updated by Marko Lindqvist 8 months ago

  • Priority changed from High to Normal
Actions #3

Updated by Marko Lindqvist 8 months ago

  • Target version deleted (3.2.3)
Actions #4

Updated by Marko Lindqvist 17 days ago

It's one turn late. You should get it already on turn change where you get the "Celebration on your honor" -message.

The problem is simply that the final calculation of the outputs happens before city celebration status is updated.

Actions #5

Updated by Marko Lindqvist 11 days ago

Actions #6

Updated by Marko Lindqvist about 13 hours ago

  • Status changed from In Review to Closed
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