Bug #1942
closedCity celebration effects manifest in two turns instead of one turn
0%
Description
I've been unable to find any mention of this in recent changelogs, so I'm assuming it's an unintended bug. If not, it's a monumental mechanical change that's inconsistent with the mechanics of any other Civ game.
This seems to have been introduced in v3.2.0 but wasn't caught when addressing RM#1369.
To replicate: start a new game, grow a city to 3 population, and set that city to happy. While the city interface will indicate celebration on the next turn, actual changes to tile outputs will not take effect until the following turn after that.
Files
Updated by Marko Lindqvist 17 days ago
- File 0072-Make-celebration-to-affect-city-outputs-on-turn-it-b.patch 0072-Make-celebration-to-affect-city-outputs-on-turn-it-b.patch added
- Category changed from General to Server
- Status changed from New to In Review
- Assignee changed from Affy Dal to Marko Lindqvist
- Target version set to 3.2.7
It's one turn late. You should get it already on turn change where you get the "Celebration on your honor" -message.
The problem is simply that the final calculation of the outputs happens before city celebration status is updated.
Updated by Marko Lindqvist about 14 hours ago
- Status changed from In Review to Closed