Bug #207
closedAI: Helicopter trying to recover on open
0%
Description
AI assumes that it's always a good idea for damaged unit to remain remain still to recover hitpoints. This is not true, especially not for helicopters that actually lose more hitpoints waiting in the open.
I've seen AI helicopters to fly next to an enemy city, losing some hitpoints enroute there, and then just stay there losing more hitpoints. Not sure if they were eventually destroyed, or did they fly back home.
Files
Updated by Marko Lindqvist 10 months ago
- File 0027-AI-Stop-attempts-to-recover-Helicopter-HP-in-the-ope.patch 0027-AI-Stop-attempts-to-recover-Helicopter-HP-in-the-ope.patch added
- Status changed from New to In Review
- Assignee set to Marko Lindqvist
- Target version set to 3.1.0
Updated by Marko Lindqvist 10 months ago
- Status changed from In Review to In Progress
Need to consider at least normal healing too. As most units do not have recover effect, current patch means that no unit waits for any kind of recovery.
Updated by Marko Lindqvist 10 months ago
Won't make updated patch to S3_0 / S2_6. This would be an involved change to those branches.
Updated by Marko Lindqvist 10 months ago
- File 0004-AI-Stop-attempts-to-recover-Helicopter-HP-in-the-ope.patch 0004-AI-Stop-attempts-to-recover-Helicopter-HP-in-the-ope.patch added
- Status changed from In Progress to In Review
Consider all healing types.
Updated by Marko Lindqvist 10 months ago
- Target version changed from 3.1.0 to 3.1.1
Updated by Marko Lindqvist 9 months ago
- File 0002-AI-Stop-attempts-to-recover-Helicopter-HP-in-the-ope.patch 0002-AI-Stop-attempts-to-recover-Helicopter-HP-in-the-ope.patch added
- Do not consider unit non-HP-gaining if it has moved this turn and after that gains 0 HP (it likely could gain HP by stopping for coming turns)