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Bug #2156
closedaccess_area resolution not omniscient
Start date:
08/22/2026
Due date:
% Done:
0%
Estimated time:
Description
access_areas are currently resolved based on player's own knowledge of the map. That's not right, as it may give access that isn't truly there. Most importantly this shows up in the early game where path finding considers unknown tiles to be potentially suitable for the access unit, giving access almost everywhere.
Files
Updated by Marko Lindqvist 29 days ago
- File 0055-Make-access_area-resolution-omniscient.patch 0055-Make-access_area-resolution-omniscient.patch added
- Status changed from New to In Review
- Assignee set to Marko Lindqvist
Updated by Marko Lindqvist about 3 hours ago
- Status changed from In Review to Closed
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