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Bug #2424

open

unit_virtual_destroy(anim->movement.mover) segfault when quitting client

Added by Dean Brown about 21 hours ago. Updated about 2 hours ago.

Status:
In Review
Priority:
Normal
Category:
client-common
Target version:
Start date:
10/26/2026
Due date:
% Done:

0%

Estimated time:

Description

Seen this a couple of times, both times the save game does not reproduce it. Stack shows

animations_free() in mapview_common.c line 200

which looks like "unit_virtual_destroy(anim->movement.mover);"

S3_3 branch, gtk3.22 client, civ2civ3 ruleset.


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