David Fernandez
- Login: bard
- Registered on: 05/05/2024
- Last connection: 11/17/2025
Issues
| open | closed | Total | |
|---|---|---|---|
| Assigned issues | 0 | 0 | 0 |
| Reported issues | 1 | 1 | 2 |
Activity
11/17/2025
- 01:58 PM Freeciv Bug #1741: Server crash due to animal kingdom ai
- I have applied your patch, loaded the problematic savegame, and I was able to continue the game without crashes for s...
- 12:49 PM Freeciv Bug #1741: Server crash due to animal kingdom ai
- Thank you for the patch. The cause of the broken savegame might be the scenario I used to start the game, which uses ...
11/16/2025
- 04:00 PM Freeciv Bug #1741: Server crash due to animal kingdom ai
- Attached the savegame that crashes after pressing end turn.
This is the ruleset used:
https://raw.githubusercontent... - 02:09 PM Freeciv Bug #1741 (In Review): Server crash due to animal kingdom ai
- I'm playing on 3.1.5+, with a custom scenario/ruleset (that uses to work fine), and the server always crashes when I ...
07/27/2024
- 03:35 PM Freeciv Bug #763: New release of civ2civ3_earth (for 3.1.2)
- Thank you very much. I confirm it works now to intall the mod for 3.1.
My plan for the future is to do a version f...
07/23/2024
- 11:18 PM Freeciv Bug #763 (Closed): New release of civ2civ3_earth (for 3.1.2)
- I have released a new version of my civ2civ3_earth modpack for 3.1 (v2024_05).
Could you please make it available ...
05/31/2024
- 12:12 AM Freeciv Feature #553: dai_manage_unit(): Use utype advisor cache instead of checking UTYF_WORKERS
- Btw, my tests were with the head of S3_1 that also includes the patch AI-Cache-worker-by-unit-s-possible-actions.patch
05/30/2024
- 11:53 PM Freeciv Feature #553: dai_manage_unit(): Use utype advisor cache instead of checking UTYF_WORKERS
- First, thank you for solving my registration issue.
I have been testing this patch and it seems to allow AI to han...
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