Bug #1793 » 0052-Send-info-about-the-other-player-when-re-establishin.patch
| server/plrhand.c | ||
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}
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send_player_all_c(pplayer1, pplayer1->connections);
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send_player_all_c(pplayer2, pplayer2->connections);
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send_player_info_c(pplayer1, pplayer2->connections);
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send_player_info_c(pplayer2, pplayer1->connections);
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}
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/**********************************************************************//**
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| ... | ... | |
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{
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square_iterate(&(wld.map), ptile, 1, tile1) {
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struct city *pcity = tile_city(tile1);
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if (pcity) {
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make_contact(pplayer, city_owner(pcity), ptile);
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}
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