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Bug #1793 » 0052-Send-info-about-the-other-player-when-re-establishin.patch

Marko Lindqvist, 12/02/2025 05:39 AM

View differences:

server/plrhand.c
}
send_player_all_c(pplayer1, pplayer1->connections);
send_player_all_c(pplayer2, pplayer2->connections);
send_player_info_c(pplayer1, pplayer2->connections);
send_player_info_c(pplayer2, pplayer1->connections);
}
/**********************************************************************//**
......
{
square_iterate(&(wld.map), ptile, 1, tile1) {
struct city *pcity = tile_city(tile1);
if (pcity) {
make_contact(pplayer, city_owner(pcity), ptile);
}
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