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Bug #1904 ยป 0059-AI-Reduce-war-countdown-to-2-turns-in-case-of-spaces.patch

Marko Lindqvist, 01/13/2026 12:38 AM

View differences:

ai/default/daidiplomacy.c
ai->diplomacy.strategy = WIN_SPACE; /* Yes! */
} else {
if (ai->diplomacy.strategy == WIN_SPACE) {
ai->diplomacy.strategy = WIN_OPEN;
ai->diplomacy.strategy = WIN_OPEN;
}
}
......
/* This means war!!! */
pplayer->ai_common.love[player_index(aplayer)] -= MAX_AI_LOVE / 2;
DIPLO_LOG(ait, LOG_DIPL, pplayer, aplayer, "plans war due to spaceship");
war_countdown(ait, pplayer, aplayer, 4 + map_size_checked(),
DAI_WR_SPACE);
war_countdown(ait, pplayer, aplayer, 2, DAI_WR_SPACE);
}
} players_iterate_alive_end;
}
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