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Bug #1904
openAI: Too long war countdown time after spaceship launch
Start date:
01/13/2026
Due date:
% Done:
0%
Estimated time:
Description
The point of going to war after target has launched spaceship is to try to stop the spaceship in time. But like with other war reasons, AI wants to prepare for the war first, and actually sets unusually long (4 + map size) countdown to war in this case. On larger maps this means that the spaceship will reach its destination before opponents even declare war.
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Updated by Marko Lindqvist 11 days ago
And typically that time is not even used for preparations for the future war, but all resources go to fight wars that are already active.
Updated by Marko Lindqvist 11 days ago
- File 0059-AI-Reduce-war-countdown-to-2-turns-in-case-of-spaces.patch 0059-AI-Reduce-war-countdown-to-2-turns-in-case-of-spaces.patch added
- Status changed from New to In Review
- Assignee set to Marko Lindqvist
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