Project

General

Profile

Bug #1963 ยป 0035-Avoid-infinite-audio-loop-in-the-client-exit.patch

Marko Lindqvist, 06/28/2026 09:53 PM

View differences:

client/audio.c
void audio_shutdown(bool play_quit_tag)
{
/* Avoid infinite loop at end of game */
audio_stop();
audio_stop_usage();
if (play_quit_tag) {
audio_play_sound("e_client_quit", NULL, NULL);
    (1-1/1)