Feature #542 ยป 0058-Remove-double-spaces-from-standard-ruleset-comments.patch
| data/alien/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/alien/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/alien/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/alien/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||
| data/civ1/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/civ1/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/civ1/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/civ1/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||
| data/civ2/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/civ2/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/civ2/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/civ2/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||
| data/civ2civ3/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/civ2civ3/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/civ2civ3/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/civ2civ3/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||
| data/classic/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/classic/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/classic/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/goldkeep/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/goldkeep/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/goldkeep/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/goldkeep/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||
| data/granularity/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/granularity/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/granularity/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/granularity/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||
| data/multiplayer/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/multiplayer/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/multiplayer/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/multiplayer/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||
| data/ruledit/comments-3.3.txt | ||
|---|---|---|
| ;                 costs.\n\ | ||
| ;\n\ | ||
| ; Special values for req1 and req2 are \"None\" (first section below)\n\ | ||
| ; and \"Never\" (never available).  If only one tech is required,\n\ | ||
| ; and \"Never\" (never available). If only one tech is required,\n\ | ||
| ; it should be listed as req1.\n\ | ||
| ;\n\ | ||
| ; As well as custom flags defined above, the following flag strings are\n\ | ||
| ... | ... | |
| ;\n\ | ||
| ; For the \"official\" rulesets, the order of these sections should not\n\ | ||
| ; be changed because that would break backward compatibility with\n\ | ||
| ; savegames.  (In particular, if Fundamentalism is added to default\n\ | ||
| ; savegames. (In particular, if Fundamentalism is added to default\n\ | ||
| ; ruleset, should be added at end.)\n\ | ||
| ;\n\ | ||
| ; Notes on fields:\n\ | ||
| ... | ... | |
| ; graphic       = tag specifying preferred graphic\n\ | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not\n\ | ||
| ;                 present; especially if preferred graphic is non-standard,\n\ | ||
| ;                 this should be a standard tag.  Otherwise can use eg \"-\"\n\ | ||
| ;                 this should be a standard tag. Otherwise can use eg \"-\"\n\ | ||
| ;                 for no alternate graphic.\n\ | ||
| ; graphic_alt2  = tag for second alternative graphic.\n\ | ||
| ; reqs          = requirements to build the unit (see effects.ruleset\n\ | ||
| ... | ... | |
| \n\ | ||
| ; /* <-- avoid gettext warnings\n\ | ||
| ;\n\ | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the\n\ | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the\n\ | ||
| ; player can control what specialist each citizen is, so long as the\n\ | ||
| ; requirements for that specialist are met.\n\ | ||
| ;\n\ | ||
| data/sandbox/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/sandbox/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/sandbox/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/sandbox/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||
| data/stub/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/stub/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/stub/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/stub/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||
| data/webperimental/cities.ruleset | ||
|---|---|---|
| ; /* <-- avoid gettext warnings | ||
| ; | ||
| ; A specialist is a city citizen who is not a tile worker.  Usually the | ||
| ; A specialist is a city citizen who is not a tile worker. Usually the | ||
| ; player can control what specialist each citizen is, so long as the | ||
| ; requirements for that specialist are met. | ||
| ; | ||
| data/webperimental/governments.ruleset | ||
|---|---|---|
| ; | ||
| ; For the "official" rulesets, the order of these sections should not | ||
| ; be changed because that would break backward compatibility with | ||
| ; savegames.  (In particular, if Fundamentalism is added to default | ||
| ; savegames. (In particular, if Fundamentalism is added to default | ||
| ; ruleset, should be added at end.) | ||
| ; | ||
| ; Notes on fields: | ||
| data/webperimental/techs.ruleset | ||
|---|---|---|
| ;                 costs. | ||
| ; | ||
| ; Special values for req1 and req2 are "None" (first section below) | ||
| ; and "Never" (never available).  If only one tech is required, | ||
| ; and "Never" (never available). If only one tech is required, | ||
| ; it should be listed as req1. | ||
| ; | ||
| ; As well as custom flags defined above, the following flag strings are | ||
| data/webperimental/units.ruleset | ||
|---|---|---|
| ; graphic       = tag specifying preferred graphic | ||
| ; graphic_alt   = tag for alternate graphic if preferred graphic is not | ||
| ;                 present; especially if preferred graphic is non-standard, | ||
| ;                 this should be a standard tag.  Otherwise can use eg "-" | ||
| ;                 this should be a standard tag. Otherwise can use eg "-" | ||
| ;                 for no alternate graphic. | ||
| ; graphic_alt2  = tag for second alternative graphic. | ||
| ; reqs          = requirements to build the unit (see effects.ruleset | ||