Feature #654 » 0007-Add-Region-Surrounded-TileRel-requirement.patch
client/packhand.c | ||
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static inline int *continent_adjacency_count(Continent_id cont1,
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Continent_id cont2)
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{
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if (cont1 > 0) {
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if (cont2 == 0) {
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return &wld.map.client.continent_unknown_adj_counts[cont1];
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}
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} else if (cont1 < 0) {
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if (cont2 == 0) {
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return &wld.map.client.ocean_unknown_adj_counts[-cont1];
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}
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} else {
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if (cont2 > 0) {
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return &wld.map.client.continent_unknown_adj_counts[cont2];
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} else if (cont2 < 0) {
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return &wld.map.client.ocean_unknown_adj_counts[-cont2];
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}
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if (cont1 == cont2) {
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return nullptr;
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} else if (cont1 >= 0 && cont2 <= 0) {
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return &wld.map.client.adj_matrix[cont1][-cont2];
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} else if (cont1 <= 0 && cont2 >= 0) {
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return &wld.map.client.adj_matrix[cont2][-cont1];
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}
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return nullptr;
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}
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... | ... | |
{
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/* Update known continents */
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if (new_cont > wld.map.num_continents) {
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int i;
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int cont;
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/* Expand sizes array */
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wld.map.continent_sizes = fc_realloc(wld.map.continent_sizes,
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(new_cont + 1) * sizeof(*wld.map.continent_sizes));
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/* Expand unknown tile adjacency counts array */
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wld.map.client.continent_unknown_adj_counts = fc_realloc(
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wld.map.client.continent_unknown_adj_counts,
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(new_cont + 1) * sizeof(*wld.map.client.continent_unknown_adj_counts)
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);
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/* Expand adjacency matrix */
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wld.map.client.adj_matrix = fc_realloc(wld.map.client.adj_matrix,
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(new_cont + 1) * sizeof(*wld.map.client.adj_matrix));
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/* Fill new spots with zeros */
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for (i = wld.map.num_continents + 1; i <= new_cont; i++) {
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wld.map.continent_sizes[i] = 0;
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wld.map.client.continent_unknown_adj_counts[i] = 0;
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/* Initialize new spots */
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for (cont = wld.map.num_continents + 1; cont <= new_cont; cont++) {
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wld.map.continent_sizes[cont] = 0;
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wld.map.client.adj_matrix[cont] = fc_calloc(wld.map.num_oceans + 1,
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sizeof(*wld.map.client.adj_matrix[cont]));
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}
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wld.map.num_continents = new_cont;
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} else if (new_cont < -wld.map.num_oceans) {
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int i;
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int cont, ocean;
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/* Expand sizes array */
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wld.map.ocean_sizes = fc_realloc(wld.map.ocean_sizes,
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(-new_cont + 1) * sizeof(*wld.map.ocean_sizes));
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/* Expand unknown tile adjacency counts array */
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wld.map.client.ocean_unknown_adj_counts = fc_realloc(
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wld.map.client.ocean_unknown_adj_counts,
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(-new_cont + 1) * sizeof(*wld.map.client.ocean_unknown_adj_counts)
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);
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/* Initialize new spots */
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for (ocean = wld.map.num_oceans + 1; ocean <= -new_cont; ocean++) {
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wld.map.ocean_sizes[ocean] = 0;
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}
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/* Expand adjacency matrix */
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for (cont = 0; cont <= wld.map.num_continents; cont++) {
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wld.map.client.adj_matrix[cont] = fc_realloc(
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wld.map.client.adj_matrix[cont],
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(-new_cont + 1) * sizeof(*wld.map.client.adj_matrix[cont])
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);
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/* Fill new spots with zeros */
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for (i = wld.map.num_oceans + 1; i <= -new_cont; i++) {
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wld.map.ocean_sizes[i] = 0;
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wld.map.client.ocean_unknown_adj_counts[i] = 0;
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for (ocean = wld.map.num_oceans + 1; ocean <= -new_cont; ocean++) {
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wld.map.client.adj_matrix[cont][ocean] = 0;
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}
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}
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wld.map.num_oceans = -new_cont;
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client/text.c | ||
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if (cont > 0) {
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int size = get_continent_size(cont);
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if (wld.map.client.continent_unknown_adj_counts[cont] > 0) {
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astr_add_line(&str, _("Continent size: at least %d"), size);
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} else {
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Continent_id surrounder = get_island_surrounder(cont);
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if (is_whole_continent_known(cont)) {
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astr_add_line(&str, _("Continent size: %d"), size);
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if (surrounder < 0) {
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astr_add_line(&str, _("Surrounded by ocean %d"), -surrounder);
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}
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} else {
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astr_add_line(&str, _("Continent size: at least %d"), size);
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if (surrounder < 0) {
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astr_add_line(&str, _("Maybe surrounded by ocean %d"), -surrounder);
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}
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}
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} else if (cont < 0) {
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int size = get_ocean_size(-cont);
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if (wld.map.client.ocean_unknown_adj_counts[-cont] > 0) {
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astr_add_line(&str, _("Ocean size: at least %d"), size);
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} else {
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Continent_id surrounder = get_lake_surrounder(cont);
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if (is_whole_ocean_known(-cont)) {
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astr_add_line(&str, _("Ocean size: %d"), size);
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if (surrounder > 0) {
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astr_add_line(&str, _("Surrounded by continent %d"), surrounder);
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}
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} else {
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astr_add_line(&str, _("Ocean size: at least %d"), size);
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if (surrounder > 0) {
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astr_add_line(&str, _("Maybe surrounded by continent %d"),
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surrounder);
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}
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}
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}
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astr_add_line(&str, _("Latitude: %d"),
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common/map.c | ||
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imap->continent_sizes = nullptr;
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imap->ocean_sizes = nullptr;
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imap->lake_surrounders = nullptr;
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if (server_side) {
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imap->server.mapsize = MAP_DEFAULT_MAPSIZE;
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... | ... | |
imap->server.have_huts = FALSE;
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imap->server.have_resources = FALSE;
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imap->server.team_placement = MAP_DEFAULT_TEAM_PLACEMENT;
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imap->server.island_surrounders = nullptr;
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imap->server.lake_surrounders = nullptr;
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} else {
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imap->client.continent_unknown_adj_counts = nullptr;
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imap->client.ocean_unknown_adj_counts = nullptr;
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imap->client.adj_matrix = fc_malloc(sizeof(*imap->client.adj_matrix));
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*imap->client.adj_matrix = fc_malloc(sizeof(**imap->client.adj_matrix));
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}
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}
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... | ... | |
}
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if (fmap->continent_sizes) {
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FC_FREE(fmap->continent_sizes);
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fmap->num_continents = 0;
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}
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if (fmap->ocean_sizes) {
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FC_FREE(fmap->ocean_sizes);
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fmap->num_oceans = 0;
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}
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if (fmap->lake_surrounders) {
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FC_FREE(fmap->lake_surrounders);
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fmap->num_oceans = 0;
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}
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if (!server_side) {
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if (fmap->client.continent_unknown_adj_counts) {
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FC_FREE(fmap->client.continent_unknown_adj_counts);
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fmap->num_continents = 0;
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if (server_side) {
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if (fmap->server.island_surrounders) {
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FC_FREE(fmap->server.island_surrounders);
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}
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if (fmap->server.lake_surrounders) {
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FC_FREE(fmap->server.lake_surrounders);
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}
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if (fmap->client.ocean_unknown_adj_counts) {
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FC_FREE(fmap->client.ocean_unknown_adj_counts);
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fmap->num_oceans = 0;
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} else {
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if (fmap->client.adj_matrix) {
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int i;
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for (i = 0; i <= fmap->num_continents; i++) {
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if (fmap->client.adj_matrix[i]) {
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free(fmap->client.adj_matrix[i]);
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}
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}
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FC_FREE(fmap->client.adj_matrix);
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}
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}
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/* For any code that tries accessing sizes, surrounders etc. */
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fmap->num_continents = fmap->num_oceans = 0;
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}
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/*******************************************************************//**
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... | ... | |
}
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/**********************************************************************//**
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Get continent surrounding lake, or -1 if there is multiple continents.
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Get the single ocean surrounding a given island, a positive value if
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there isn't one single surrounding ocean, or 0 if client-side and there
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could still be one but we don't know any concrete candidate.
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**************************************************************************/
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int get_lake_surrounders(Continent_id id)
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int get_island_surrounder(Continent_id id)
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{
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fc_assert_ret_val(id > 0, +1);
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fc_assert_ret_val(id <= wld.map.num_continents, +1);
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if (is_server()) {
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return -wld.map.server.island_surrounders[id];
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} else {
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Continent_id ocean, surrounder = 0;
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for (ocean = 1; ocean <= wld.map.num_oceans; ocean++) {
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if (wld.map.client.adj_matrix[id][ocean] > 0) {
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if (surrounder == 0) {
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surrounder = ocean;
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} else if (surrounder != ocean) {
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/* More than one adjacent ocean */
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return +1;
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}
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}
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}
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if (surrounder == 0 && is_whole_continent_known(id)) {
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return +1;
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} else {
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return -surrounder;
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}
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}
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}
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/**********************************************************************//**
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Get the single continent surrounding a given lake, a negative value if
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there isn't one single surrounding continent, or 0 if client-side and
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there could still be one but we don't know any concrete candidate.
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**************************************************************************/
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int get_lake_surrounder(Continent_id id)
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{
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fc_assert_ret_val(id < 0, -1);
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fc_assert_ret_val(id >= -wld.map.num_oceans, -1);
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/* Client updates num_oceans, but not lake_surrounders */
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fc_assert_ret_val(is_server(), -1);
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return wld.map.lake_surrounders[-id];
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if (is_server()) {
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return wld.map.server.lake_surrounders[-id];
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} else {
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Continent_id cont, surrounder = 0;
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for (cont = 1; cont <= wld.map.num_continents; cont++) {
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if (wld.map.client.adj_matrix[cont][-id] > 0) {
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if (surrounder == 0) {
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surrounder = cont;
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} else if (surrounder != cont) {
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/* More than one adjacent continent */
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return -1;
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}
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}
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}
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if (surrounder == 0 && is_whole_ocean_known(-id)) {
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return -1;
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} else {
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return surrounder;
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}
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}
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}
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/*******************************************************************//**
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common/map.h | ||
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int get_continent_size(Continent_id id);
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int get_ocean_size(Continent_id id);
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int get_lake_surrounders(Continent_id id);
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int get_island_surrounder(Continent_id id);
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int get_lake_surrounder(Continent_id id);
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#define is_whole_continent_known(cont) \
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(is_server() || wld.map.client.adj_matrix[cont][0] == 0)
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/* Use positive ocean ID */
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#define is_whole_ocean_known(ocean) \
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(is_server() || wld.map.client.adj_matrix[0][ocean] == 0)
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/* Specific functions for start positions. */
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struct startpos *map_startpos_by_number(int id);
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common/map_types.h | ||
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*
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* The _sizes arrays give the sizes (in tiles) of each continent and
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* ocean.
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*
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* The lake_surrounders array tells which single continent surrounds each
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* ocean; or -1 if there's more than one adjacent continent.
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*/
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int *continent_sizes;
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int *ocean_sizes;
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Continent_id *lake_surrounders; /* Not updated at the client */
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struct tile *tiles;
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struct startpos_hash *startpos_table;
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union {
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struct {
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/* Server settings */
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enum mapsize_type mapsize; /* How the map size is defined */
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int size; /* Used to calculate [xy]size */
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int tilesperplayer; /* Tiles per player; used to calculate size */
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... | ... | |
bool have_huts;
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bool have_resources;
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enum team_placement team_placement;
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/* These arrays are indexed by continent number (or negative of the
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* ocean number) so the 0th element is unused and the array is 1 element
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* larger than you'd expect.
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*
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* The _surrounders arrays tell which single continent surrounds each
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* ocean, or which single ocean (positive ocean number) surrounds each
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* continent; or -1 if there's more than one adjacent region.
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*/
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Continent_id *island_surrounders;
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Continent_id *lake_surrounders;
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} server;
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struct {
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/* These arrays count how many adjacencies there are between known
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* tiles of a given continent or ocean and unknown tiles, i.e. if a
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* single known tile is adjacent to multiple unknowns (or vice versa)
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* it gets counted multiple times.
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/* This matrix counts how many adjacencies there are between known
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* tiles of each continent and each ocean, as well as between both of
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* those and unknown tiles. If a single tile of one region is
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* adjacent to multiple tiles of another (or multiple unknowns), it
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* gets counted multiple times.
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*
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* The matrix is continent-major, i.e.
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* - adj_matrix[continent][ocean] is the adjacency count between a
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* continent and an ocean
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* - adj_matrix[continent][0] is the unknown adjacency count for a
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* continent
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* - adj_matrix[0][ocean] is the unknown adjacency count for an ocean
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* - adj_matrix[0][0] is unused
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*
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* If this is 0 for a continent or ocean, we know for sure that its
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* size in continent/ocean_sizes is accurate. */
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int *continent_unknown_adj_counts;
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int *ocean_unknown_adj_counts;
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* If an unknown adjacency count is 0, we know for sure that the
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* known size of that continent or ocean is accurate. */
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int **adj_matrix;
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} client;
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};
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};
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common/metaknowledge.c | ||
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if (tile_get_known(other_context->tile, pov_player) == TILE_UNKNOWN) {
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return FALSE;
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}
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if (req->source.value.tilerel == TREL_REGION_SURROUNDED) {
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/* Too complicated to figure out */
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return FALSE;
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}
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switch (req->range) {
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case REQ_RANGE_TILE:
|
common/reqtext.c | ||
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break;
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}
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break;
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case TREL_REGION_SURROUNDED:
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switch (preq->range) {
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case REQ_RANGE_TILE:
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fc_strlcat(buf, prefix, bufsz);
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if (preq->present) {
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fc_strlcat(buf, _("Must be on a lake or island surrounded by "
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"this continent or ocean."),
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bufsz);
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} else {
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fc_strlcat(buf, _("Must not be on a lake or island surrounded "
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"by this continent or ocean."),
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bufsz);
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}
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return TRUE;
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case REQ_RANGE_CADJACENT:
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fc_strlcat(buf, prefix, bufsz);
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if (preq->present) {
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fc_strlcat(buf, _("Must be on or cardinally adjacent to a lake "
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"or island surrounded by this continent or "
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"ocean."),
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bufsz);
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} else {
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fc_strlcat(buf, _("Must not be on nor cardinally adjacent to a "
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"lake or island surrounded by this continent "
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"or ocean."),
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bufsz);
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}
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return TRUE;
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case REQ_RANGE_ADJACENT:
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fc_strlcat(buf, prefix, bufsz);
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if (preq->present) {
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fc_strlcat(buf, _("Must be on or adjacent to a lake or island "
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"surrounded by this continent or ocean."),
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bufsz);
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} else {
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fc_strlcat(buf, _("Must not be on nor adjacent to a lake or "
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"island surrounded by this continent or "
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"ocean."),
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bufsz);
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}
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return TRUE;
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case REQ_RANGE_CITY:
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case REQ_RANGE_TRADE_ROUTE:
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case REQ_RANGE_CONTINENT:
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case REQ_RANGE_PLAYER:
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case REQ_RANGE_TEAM:
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case REQ_RANGE_ALLIANCE:
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case REQ_RANGE_WORLD:
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case REQ_RANGE_LOCAL:
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case REQ_RANGE_COUNT:
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/* Not supported. */
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break;
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}
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break;
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case TREL_COUNT:
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/* Invalid. */
|
common/requirements.c | ||
---|---|---|
* already covered by are_requirements_opposites() above. */
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switch (req1->source.value.tilerel) {
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case TREL_SAME_REGION:
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case TREL_REGION_SURROUNDED:
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/* Negated req at larger range contradicts present req at
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* smaller range. */
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if (req1->range > req2->range) {
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... | ... | |
return FALSE;
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}
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}
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if (req1->source.value.tilerel == TREL_REGION_SURROUNDED
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|| req2->source.value.tilerel == TREL_REGION_SURROUNDED) {
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const struct requirement *surr, *other;
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if (req1->source.value.tilerel == TREL_REGION_SURROUNDED) {
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surr = req1;
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other = req2;
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} else {
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surr = req2;
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other = req1;
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}
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if (surr->present && surr->range == REQ_RANGE_TILE) {
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/* Target tile must be part of a surrounded region
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* ~> not the same region
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* ~> not touched by a third region */
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switch (other->source.value.tilerel) {
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case TREL_SAME_REGION:
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return (other->present && other->range == REQ_RANGE_TILE);
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case TREL_ONLY_OTHER_REGION:
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return (!other->present);
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default:
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break;
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}
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}
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}
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/* No further contradictions we can detect */
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return FALSE;
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default:
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... | ... | |
}
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}
|
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/**********************************************************************//**
|
||
Determine whether the given continent or ocean might be surrounded by a
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specific desired surrounder.
|
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**************************************************************************/
|
||
static inline enum fc_tristate
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does_region_surrounder_match(Continent_id cont, Continent_id surrounder)
|
||
{
|
||
Continent_id actual_surrounder;
|
||
bool whole_known;
|
||
if (cont > 0) {
|
||
actual_surrounder = get_island_surrounder(cont);
|
||
whole_known = is_whole_continent_known(cont);
|
||
if (actual_surrounder > 0) {
|
||
return TRI_NO;
|
||
}
|
||
} else if (cont < 0) {
|
||
actual_surrounder = get_lake_surrounder(cont);
|
||
whole_known = is_whole_ocean_known(-cont);
|
||
if (actual_surrounder < 0) {
|
||
return TRI_NO;
|
||
}
|
||
} else {
|
||
return TRI_MAYBE;
|
||
}
|
||
if (actual_surrounder == 0 || surrounder == 0) {
|
||
return TRI_MAYBE;
|
||
} else if (actual_surrounder != surrounder) {
|
||
return TRI_NO;
|
||
} else if (!whole_known) {
|
||
return TRI_MAYBE;
|
||
} else {
|
||
return TRI_YES;
|
||
}
|
||
}
|
||
/**********************************************************************//**
|
||
Determine whether a tile relationship requirement is satisfied in a given
|
||
context, ignoring parts of the requirement that can be handled uniformly
|
||
... | ... | |
}
|
||
}
|
||
break;
|
||
case TREL_REGION_SURROUNDED:
|
||
fc_assert_ret_val_msg((req->range == REQ_RANGE_TILE
|
||
|| req->range == REQ_RANGE_CADJACENT
|
||
|| req->range == REQ_RANGE_ADJACENT),
|
||
TRI_MAYBE,
|
||
"Invalid range %d for tile relation \"%s\" req",
|
||
req->range,
|
||
tilerel_type_name(TREL_REGION_SURROUNDED));
|
||
{
|
||
bool seen_maybe = FALSE;
|
||
Continent_id wanted = tile_continent(other_context->tile);
|
||
switch (does_region_surrounder_match(tile_continent(context->tile),
|
||
wanted)) {
|
||
case TRI_YES:
|
||
return TRI_YES;
|
||
case TRI_MAYBE:
|
||
seen_maybe = TRUE;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
range_adjc_iterate(nmap, context->tile, req->range, adj_tile) {
|
||
switch (does_region_surrounder_match(tile_continent(adj_tile),
|
||
wanted)) {
|
||
case TRI_YES:
|
||
return TRI_YES;
|
||
case TRI_MAYBE:
|
||
seen_maybe = TRUE;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
} range_adjc_iterate_end;
|
||
if (seen_maybe) {
|
||
return TRI_MAYBE;
|
||
} else {
|
||
return TRI_NO;
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
... | ... | |
if (cont > 0) {
|
||
min_tiles = nmap->continent_sizes[cont];
|
||
if (is_server() || (nmap->client.continent_unknown_adj_counts[cont]
|
||
== 0)) {
|
||
if (is_whole_continent_known(cont)) {
|
||
max_tiles = min_tiles;
|
||
}
|
||
} else if (cont < 0) {
|
||
min_tiles = nmap->ocean_sizes[-cont];
|
||
if (is_server() || (nmap->client.ocean_unknown_adj_counts[-cont]
|
||
== 0)) {
|
||
if (is_whole_ocean_known(-cont)) {
|
||
max_tiles = min_tiles;
|
||
}
|
||
}
|
||
... | ... | |
case TREL_ONLY_OTHER_REGION:
|
||
fc_strlcat(buf, _("Only other continent/ocean"), bufsz);
|
||
break;
|
||
case TREL_REGION_SURROUNDED:
|
||
fc_strlcat(buf, _("Lake/island surrounded"), bufsz);
|
||
break;
|
||
case TREL_COUNT:
|
||
fc_assert(psource->value.tilerel != TREL_COUNT);
|
||
fc_strlcat(buf, "error", bufsz);
|
doc/README.effects | ||
---|---|---|
TileRel is about the relation to a specific other tile; currently only available
|
||
for action enablers (see also README.actions) and a select few effects. It is
|
||
one of "Same Region" (on or adjacent to the same continent/ocean as the other
|
||
tile, depending on range) or "Only Other Region" (only adjacent to tiles of its
|
||
tile, depending on range), "Only Other Region" (only adjacent to tiles of its
|
||
own or the other tile's continent/ocean, not a third one; not available at Tile
|
||
range).
|
||
range), or "Region Surrounded" (on or adjacent to a lake/island touching only
|
||
the other tile's continent/ocean).
|
||
MaxDistanceSq is about the (squared) distance between two tiles; currently
|
||
only available for action enablers (see also README.actions) and a select
|
||
few effects.
|
gen_headers/enums/fc_types_enums.def | ||
---|---|---|
style identifiers sorted
|
||
values
|
||
ONLY_OTHER_REGION "Only Other Region"
|
||
REGION_SURROUNDED "Region Surrounded"
|
||
SAME_REGION "Same Region"
|
||
end
|
server/generator/mapgen_utils.c | ||
---|---|---|
}
|
||
/**********************************************************************//**
|
||
Calculate wld.map.lake_surrounders[] array
|
||
Calculate wld.map.*_surrounders[] arrays
|
||
**************************************************************************/
|
||
static void recalculate_lake_surrounders(void)
|
||
static void recalculate_surrounders(void)
|
||
{
|
||
size_t size;
|
||
size = (wld.map.num_oceans + 1) * sizeof(*wld.map.lake_surrounders);
|
||
wld.map.lake_surrounders = fc_realloc(wld.map.lake_surrounders, size);
|
||
memset(wld.map.lake_surrounders, 0, size);
|
||
size = (wld.map.num_continents + 1) * sizeof(*wld.map.server.island_surrounders);
|
||
wld.map.server.island_surrounders = fc_realloc(wld.map.server.island_surrounders, size);
|
||
memset(wld.map.server.island_surrounders, 0, size);
|
||
size = (wld.map.num_oceans + 1) * sizeof(*wld.map.server.lake_surrounders);
|
||
wld.map.server.lake_surrounders = fc_realloc(wld.map.server.lake_surrounders, size);
|
||
memset(wld.map.server.lake_surrounders, 0, size);
|
||
whole_map_iterate(&(wld.map), ptile) {
|
||
const struct terrain *pterrain = tile_terrain(ptile);
|
||
... | ... | |
continue;
|
||
}
|
||
if (!is_ocean(pterrain)) {
|
||
if (is_ocean(pterrain)) {
|
||
fc_assert_action(cont < 0, continue);
|
||
adjc_iterate(&(wld.map), ptile, adj_tile) {
|
||
Continent_id adj_cont = tile_continent(adj_tile);
|
||
if (!is_ocean_tile(adj_tile)) {
|
||
fc_assert_action(adj_cont > 0, continue);
|
||
if (wld.map.server.island_surrounders[adj_cont] == 0) {
|
||
wld.map.server.island_surrounders[adj_cont] = -cont;
|
||
} else if (wld.map.server.island_surrounders[adj_cont] != -cont) {
|
||
wld.map.server.island_surrounders[adj_cont] = -1;
|
||
}
|
||
}
|
||
} adjc_iterate_end;
|
||
} else {
|
||
fc_assert_action(cont > 0, continue);
|
||
adjc_iterate(&(wld.map), ptile, adj_tile) {
|
||
Continent_id adj_cont = tile_continent(adj_tile);
|
||
if (is_ocean_tile(adj_tile)) {
|
||
fc_assert_action(adj_cont < 0, continue);
|
||
if (wld.map.lake_surrounders[-adj_cont] == 0) {
|
||
wld.map.lake_surrounders[-adj_cont] = cont;
|
||
} else if (wld.map.lake_surrounders[-adj_cont] != cont) {
|
||
wld.map.lake_surrounders[-adj_cont] = -1;
|
||
if (wld.map.server.lake_surrounders[-adj_cont] == 0) {
|
||
wld.map.server.lake_surrounders[-adj_cont] = cont;
|
||
} else if (wld.map.server.lake_surrounders[-adj_cont] != cont) {
|
||
wld.map.server.lake_surrounders[-adj_cont] = -1;
|
||
}
|
||
}
|
||
} adjc_iterate_end;
|
||
... | ... | |
/**********************************************************************//**
|
||
Regenerate all oceanic tiles for small water bodies as lakes.
|
||
Assumes assign_continent_numbers() and recalculate_lake_surrounders()
|
||
have already been done!
|
||
Assumes assign_continent_numbers() has already been called!
|
||
FIXME: insufficiently generalized, use terrain property.
|
||
**************************************************************************/
|
||
void regenerate_lakes(void)
|
||
... | ... | |
if (terrain_type_terrain_class(pterrain) != TC_OCEAN) {
|
||
continue;
|
||
}
|
||
if (0 < wld.map.lake_surrounders[-here]) {
|
||
if (0 < wld.map.server.lake_surrounders[-here]) {
|
||
if (terrain_control.lake_max_size >= wld.map.ocean_sizes[-here]) {
|
||
int frozen = terrain_has_flag(pterrain, TER_FROZEN);
|
||
tile_change_terrain(ptile, lake_for_ocean[frozen][-here-1]);
|
||
... | ... | |
/**********************************************************************//**
|
||
Assigns continent and ocean numbers to all tiles, and set
|
||
map.num_continents and map.num_oceans. Recalculates continent and
|
||
ocean sizes, and lake_surrounders[] arrays.
|
||
ocean sizes and surrounders.
|
||
Continents have numbers 1 to map.num_continents _inclusive_.
|
||
Oceans have (negative) numbers -1 to -map.num_oceans _inclusive_.
|
||
... | ... | |
}
|
||
} whole_map_iterate_end;
|
||
recalculate_lake_surrounders();
|
||
recalculate_surrounders();
|
||
log_verbose("Map has %d continents and %d oceans",
|
||
wld.map.num_continents, wld.map.num_oceans);
|
server/maphand.c | ||
---|---|---|
bool other_continent;
|
||
if (get_ocean_size(-cont) <= MAXIMUM_CLAIMED_OCEAN_SIZE
|
||
&& get_lake_surrounders(cont) == source_cont) {
|
||
&& get_lake_surrounder(cont) == source_cont) {
|
||
return TRUE;
|
||
}
|
||
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